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Help creating a plugin for separate inventories.

Intezil

Villager
Xy$
0.00
I would like to create a plugin where each member of the party would have a distinct inventory of 8 to 12 items, separate from the main party inventory, something like in the Nintendo DS remakes of Dragon Warrior 4, 5, and 6.

Features I would like it to have
1) Ability to transfer items from one character to another, or to the party inventory.
2) Characters could only use items in their personal inventory. Items in party inventory are 'stored away' and
can't be accessed during battle.
3) Characters can equip items only from their personal inventory.
4) Characters can change equipment during battle from their personal inventory.
5) Personal inventory can be increased by equipping items (such as a backpack or belt) or by changing to a class that has more inventory space.
6) Party inventory could be similarly limited to 50 or 100 items (for example), and could be likewise changed by certain equipment, classes, etc.
7) Possibly a 'vault' where items over the Party Inventory limit could be kept, perhaps with an option to automatically send items to the vault if the Party Inventory limit is exceeded.

Unfortunately, my javascripting ability is virtually nonexistent. I can get as far as adding a new command to the menu screen, and then I hit a blank.

Any help would be appreciated.
 
You might want to make this a request in the other forum, however this sounds interesting.

Are you using the default menu system?

This isn't too much to ask just need a little time.

If you're any good at graphic design might be able to do a swap.
 

Intezil

Villager
Xy$
0.00
I'm using AltMenuScreen and Yanfly's Menu Manager, with some slight modifications for more characters in the party (I use 8 member parties instead of 4).

I am not good at graphic design. I've edited and modified charsets and the occasional faceset, but that's about it. My real strength is design and coming up with features. Things I've created for my games include hunger and thirst systems, darkness and lighting systems (i.e., torches vs lanterns vs candles vs magical light spells), traps and disarming traps systems, locks and lock-picking systems.

I'm also, as a result of all these, pretty good at complex eventing to write 'scenes'.

The only real script I ever did completely on my own was for VX Ace (or plain VX maybe?) for actual two-weapon fighting, with separate attacks and damage calculation for each weapon.
 
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