Hello all,
I am a new user of RPG Maker and I have used the last two weeks browsing through YouTube tutorials and experimenting with the software, creating the first scenes of my game. I have gotten to a point where I feel I need to take a step back and decide on the way ahead, in order not to spend too much time on something that may prove unfruitful.
I current plan is to create a shell of the game including the basic coding and story, putting little emphasis on the art and battle/levelling system. The thought is that these items can be completed at a later stage by a professional, if I am happy with the shell and want to spend money on the project. I also believe it would be easier to persuade someone to contribute to the project if the shell is ready. The main reason for outsourcing these items is simply that I am not a good artist nor programmer. What do you think about this approach? Is it feasible and a sound solution? How would you go about it?
As mentioned above, I am not a good programmer, so for many aspects, I am currently relying on the many plugins that exits for RM. I see there are many different engine/plugin authors, so I am wondering whether you would recommend sticking to a single author/studio or can you mix and match without many errors? Do you have any general thoughts and recommendations on which plugins/engine to use? I am using many of Yanfly's plugins, but I have seen a few from Mog (think that is the correct name) that I find interesting.
Since I am going though the art rather quickly, I use resources that are readily available including the resources on this site. What other sites do you use and recommend for free-to-use resources (tiles, FX, characters, plugins...)?
I am using the built-in character creation tool, but I find the choices limited. I have found tutorials online on how to add items to the creation tool and I have found some paid software for character creation. Is there a simple, more complete and free character creation tool out there or is the preferred method still importing the new images to the appropriate folder?
Lastly, I stumbled over Doodads yesterday. These are grid-free items you can add to your map to make them more organic (Yanfly plugin). It seems a good alternative for someone that can't do parallax mapping like myself. What are your thoughts on Doodads? Do you use it and would there be a reason why you would not recommend using them?
I realize some answers may be find online, but I am really struggling in the maze of all the information available, the different versions and identifying what tools are outdated or new. Thanks a lot for taking the time to share your thoughts and expertise :)
Moodflow
Edit 1: Strikethrough
I am a new user of RPG Maker and I have used the last two weeks browsing through YouTube tutorials and experimenting with the software, creating the first scenes of my game. I have gotten to a point where I feel I need to take a step back and decide on the way ahead, in order not to spend too much time on something that may prove unfruitful.
I current plan is to create a shell of the game including the basic coding and story, putting little emphasis on the art and battle/levelling system. The thought is that these items can be completed at a later stage by a professional, if I am happy with the shell and want to spend money on the project. I also believe it would be easier to persuade someone to contribute to the project if the shell is ready. The main reason for outsourcing these items is simply that I am not a good artist nor programmer. What do you think about this approach? Is it feasible and a sound solution? How would you go about it?
As mentioned above, I am not a good programmer, so for many aspects, I am currently relying on the many plugins that exits for RM. I see there are many different engine/plugin authors, so I am wondering whether you would recommend sticking to a single author/studio or can you mix and match without many errors? Do you have any general thoughts and recommendations on which plugins/engine to use? I am using many of Yanfly's plugins, but I have seen a few from Mog (think that is the correct name) that I find interesting.
I am using the built-in character creation tool, but I find the choices limited. I have found tutorials online on how to add items to the creation tool and I have found some paid software for character creation. Is there a simple, more complete and free character creation tool out there or is the preferred method still importing the new images to the appropriate folder?
Lastly, I stumbled over Doodads yesterday. These are grid-free items you can add to your map to make them more organic (Yanfly plugin). It seems a good alternative for someone that can't do parallax mapping like myself. What are your thoughts on Doodads? Do you use it and would there be a reason why you would not recommend using them?
I realize some answers may be find online, but I am really struggling in the maze of all the information available, the different versions and identifying what tools are outdated or new. Thanks a lot for taking the time to share your thoughts and expertise :)
Moodflow
Edit 1: Strikethrough
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