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Game options that can make game impossible

Should this choice even exist

  • No, the player must go into the room

    Votes: 0 0.0%

  • Total voters
    6

SlySly

Villager
Xy$
0.00
In my game,I have an option to refuse to enter a room. If you do there is no other way to continue the game, as a very important story item is in the room. How would I make it so the player would get back to the room eventually?
 

Dad3353

Praised Adventurer
There must have been some way that the Player came to make this choice. If there's a refusal, the Player will have to do other stuff (maybe increase Level, or gain other clues..?), but eventually come back to this same choice. If there's a permanent refusal... The Player will have a very long game on his hands. There should be enough of an incentive, sooner or later, that the choice be made to enter the Room.
 

SlySly

Villager
Xy$
0.00
There must have been some way that the Player came to make this choice. If there's a refusal, the Player will have to do other stuff (maybe increase Level, or gain other clues..?), but eventually come back to this same choice. If there's a permanent refusal... The Player will have a very long game on his hands. There should be enough of an incentive, sooner or later, that the choice be made to enter the Room.
Thanks! I kind of had this in mind
 

Desro

Villager
Xy$
0.00
Well, when you create the event that gives the choice to refuse entrance to the room, set the choices, and when the response is the choice to refuse, set a switch or a variable. Then, make sure that the event page is only triggered if the switch is set off. Make another pages that is triggered when the switch is on. When the switch is on, for example, a game message may appear that reads, "You have refused to enter the room".

Later, you can use another event somewhere else in the logic of your game to turn the switch off again. That way, when you go back, the event page that requires the switch off is triggered, again giving you the choice to enter the room. You can use variables instead of a switch to make different outcomes too.
 

SlySly

Villager
Xy$
0.00
Well, when you create the event that gives the choice to refuse entrance to the room, set the choices, and when the response is the choice to refuse, set a switch or a variable. Then, make sure that the event page is only triggered if the switch is set off. Make another pages that is triggered when the switch is on. When the switch is on, for example, a game message may appear that reads, "You have refused to enter the room".

Later, you can use another event somewhere else in the logic of your game to turn the switch off again. That way, when you go back, the event page that requires the switch off is triggered, again giving you the choice to enter the room. You can use variables instead of a switch to make different outcomes too.
Well said
 
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