Forgottensage
Villager
- Xy$
- 0.00
I have been working on a game for some time now, it is coming along, but as of yet I haven't made any real progress.
Story, An angel falls from grace for "Throwing a massive party in the Arch-angels living quarters", he must do good deeds in equivalence to his sins on earth to regain the right to re-enter heaven. Meanwhile an apprentice mage seeks fame and fortune, by becoming a royal magician. In order to accomplish this monumental task, she builds a portal to heaven, little did she know that she was about to get more then she bargained for when she accidentally hijacks the fallen angels decent to earth, where he decides that helping her become a royal mage is his ticket back into heaven whether she wants his help, or not.
Features, Rows, Sub-classes, materia style system, 16 playable classes, more yet too come.
Freelancer (No skills of its own, uses a random base attack from any class),
Warrior (has a decent attack with no special options, skills contain power debufs, multi single target attacks, row shifting (of enemies))
Defender (does a weak base attack, small chance of stun, taunts, defense based attacks)
Mage (uses an unresistable magic based base attack, Elemental multi-target attacks, debufs, and element enchantment.)
Priest (light free heal as its base attack, heals, buffs, and light element attacks)
Rouge (multi-hit base attack, armor penetration, and status effects)
Hunter (AOE base attack, multi-target attack skills, debufs)
Spellsword (Random element base attack, attack based element skills)
Gunner (weak base attack that always does the same damage, highly accurate debuf attacks)
Chemist (Non-damaging base attack, has a chance of doing a random status effect to any/all enemies, skills do many debufs, no damaging skills)
Palidin (Very weak base attack that hits 4x, does light damage, self buffs, self heals)
Tactician (AOE buff for one turn on base attack, many aoe buffs, no damaging skills)
Special classes
Hero (Advance class, requires lvl 20 in warrior, defender, priest, mage and Palidin. Strong 1 hit base attack, Has skills that self buff, self-heal, change element types, and a special called "Leave it to me!" that paralyses all other allies, in exchange receives massive stat buffs. )
Mercenary (Advance class, requires lvl 40 in freelancer. Uses improved versions of every base class's base attack)
Arch-demon (Story class, strong attack at cost of own hp, all skills heavy multi-hit targets that cost hp to use, strong regeneration at cost of 50% of hp)
Risen (Story class, No skills, uses an amazing base attack that does good damage and regenerates hp)
Knight Templar (Story class, taunts all targets as his base attack, counter attacks)
Royal Magician (Story class, Base attack regenerates MP, AOE non-elemental magic)
Please let me know what you think.
Story, An angel falls from grace for "Throwing a massive party in the Arch-angels living quarters", he must do good deeds in equivalence to his sins on earth to regain the right to re-enter heaven. Meanwhile an apprentice mage seeks fame and fortune, by becoming a royal magician. In order to accomplish this monumental task, she builds a portal to heaven, little did she know that she was about to get more then she bargained for when she accidentally hijacks the fallen angels decent to earth, where he decides that helping her become a royal mage is his ticket back into heaven whether she wants his help, or not.
Features, Rows, Sub-classes, materia style system, 16 playable classes, more yet too come.
Freelancer (No skills of its own, uses a random base attack from any class),
Warrior (has a decent attack with no special options, skills contain power debufs, multi single target attacks, row shifting (of enemies))
Defender (does a weak base attack, small chance of stun, taunts, defense based attacks)
Mage (uses an unresistable magic based base attack, Elemental multi-target attacks, debufs, and element enchantment.)
Priest (light free heal as its base attack, heals, buffs, and light element attacks)
Rouge (multi-hit base attack, armor penetration, and status effects)
Hunter (AOE base attack, multi-target attack skills, debufs)
Spellsword (Random element base attack, attack based element skills)
Gunner (weak base attack that always does the same damage, highly accurate debuf attacks)
Chemist (Non-damaging base attack, has a chance of doing a random status effect to any/all enemies, skills do many debufs, no damaging skills)
Palidin (Very weak base attack that hits 4x, does light damage, self buffs, self heals)
Tactician (AOE buff for one turn on base attack, many aoe buffs, no damaging skills)
Special classes
Hero (Advance class, requires lvl 20 in warrior, defender, priest, mage and Palidin. Strong 1 hit base attack, Has skills that self buff, self-heal, change element types, and a special called "Leave it to me!" that paralyses all other allies, in exchange receives massive stat buffs. )
Mercenary (Advance class, requires lvl 40 in freelancer. Uses improved versions of every base class's base attack)
Arch-demon (Story class, strong attack at cost of own hp, all skills heavy multi-hit targets that cost hp to use, strong regeneration at cost of 50% of hp)
Risen (Story class, No skills, uses an amazing base attack that does good damage and regenerates hp)
Knight Templar (Story class, taunts all targets as his base attack, counter attacks)
Royal Magician (Story class, Base attack regenerates MP, AOE non-elemental magic)
Please let me know what you think.
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