UngraguGaming
Villager
- Xy$
- 0.00
Hello! This is an extension of Lark Monster's Draw System thread (link below).
Remember the Junction system from Final Fantasy VIII? If not, here's a quick refresher course:
The Junction system was one in which you could equip Summons and Magic you drew from enemies in order to boost particular stats. Each gave their own buffs and debuffs.
It was, in my opinion, the best aspect of Final Fantasy 8, in that the player was given a lot more choice in how they upped their stats and in what magics you would draw to do so.
So, without further ado, here's how to replicate it (sort of) in RPG Maker MV!
You'll need the following plugins for the Junction system, preferably in this order:
YEP_EquipCore
YEP_ShopMenuCore
YEP_SkillCore
YEP_SkillCostItems
YEP_StealSnatch
First, add an extra equipment slot and name it "Junction" or whatever you wish to call it.

Next, do what you'd normally do for the Draw System, except that they would be ARMORS rather than items. Set them to your new equipment type.
Then give them the following notetags:
<Cannot Sell>
<Snatch Armor: 100%>
<Not Independent Item> (If you're using YEP_ItemCore)
Then, give each magic whatever stat boosts you want.
If you want extra Junction slots, just use this notetag on your actor(s):
<Equip Slot: [Your preferred equip slots], x, x, x>
and so on and so forth (x being the numbered type your Junction equip type is).
And if you did it right, you should be able to do this with your drawn magics:
FFVIII Style Draw System Tutorial
Hello! I thought I would share a quick tutorial on how to make your own Draw System similar to what you see in the game Final Fantasy VIII. In this tutorial we are going to give our Mage a new skilled called Draw. Using this skill, we are going to Draw magic from our enemies. Once our Mage has...
rpgmakermv.co
Remember the Junction system from Final Fantasy VIII? If not, here's a quick refresher course:
The Junction system was one in which you could equip Summons and Magic you drew from enemies in order to boost particular stats. Each gave their own buffs and debuffs.
It was, in my opinion, the best aspect of Final Fantasy 8, in that the player was given a lot more choice in how they upped their stats and in what magics you would draw to do so.
So, without further ado, here's how to replicate it (sort of) in RPG Maker MV!
You'll need the following plugins for the Junction system, preferably in this order:
YEP_EquipCore
YEP_ShopMenuCore
YEP_SkillCore
YEP_SkillCostItems
YEP_StealSnatch
First, add an extra equipment slot and name it "Junction" or whatever you wish to call it.

Next, do what you'd normally do for the Draw System, except that they would be ARMORS rather than items. Set them to your new equipment type.
Then give them the following notetags:
<Cannot Sell>
<Snatch Armor: 100%>
<Not Independent Item> (If you're using YEP_ItemCore)
Then, give each magic whatever stat boosts you want.
If you want extra Junction slots, just use this notetag on your actor(s):
<Equip Slot: [Your preferred equip slots], x, x, x>
and so on and so forth (x being the numbered type your Junction equip type is).
And if you did it right, you should be able to do this with your drawn magics: