Robert Lee
Villager
- Xy$
- 0.00
There are some things about certain RPG's that really annoy me, for instance claiming 50 hours of game-play when they know that 40 hours of that will be level grinding simply so that you can beat the next end of level boss.
I want my game to focus on story, levelling up being a more minor issue with your increased abilities in battle having as much to do with better weapons/armour and new skills (and just as important using your skills cleverly).
So my system is very simple.... you never gain EXP... not once
BUT at certain points in the game you will level up whilst asleep.
What do you all think?
I want my game to focus on story, levelling up being a more minor issue with your increased abilities in battle having as much to do with better weapons/armour and new skills (and just as important using your skills cleverly).
So my system is very simple.... you never gain EXP... not once
BUT at certain points in the game you will level up whilst asleep.
What do you all think?