Lyon Media
Villager
- Xy$
- 0.00
Me and my team are wanting to know if players prefer lots of different weapon options or little weapon options. The game we are developing right now has three damage types. Piercing, Slashing, and Blunt. Each one is best for different types of armor. So we need to have different weapon categories such as Swords, Polearms, Axes, Hammers etc. But should we make a lot of subcategories such as Katana, Short-Sword, Scimitar, Long-Sword, Rapier etc. for swords and the same for all the other categories or should we keep it narrow and only do Long Sword, Spear, Hand-Axe, BattleHammer for all categories. Thank you for your time and input. :)