Gamescolar
Villager
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Good day!
I'm trying to design a 'smart chase scene' where the monster would chase after the player and learn to jump through obstacles, rather than running blindly around trying to find a way through.
A jump movement can be triggered easily by the player since there are Triggers ready to be activated by the player. However, I cannot seem to find a way to have the trigger be activated by an event which is approaching the player.
My request is as follows:
I'm looking for a way or logic that can make the monster trigger a Jump movement toward the left when he steps on an event.
Monster chases smart player to the cliff, no way to go through.
We set an event that makes a Jump to X=-1

Monster event approaches player but steps on triggered event to make it jump over the cliff.
Summary:
How do you make an event trigger another event for it?
Any replies are welcome and will be really appreciated. Thanks!
Best regards,
Gamescolar Dev. Group
I'm trying to design a 'smart chase scene' where the monster would chase after the player and learn to jump through obstacles, rather than running blindly around trying to find a way through.
A jump movement can be triggered easily by the player since there are Triggers ready to be activated by the player. However, I cannot seem to find a way to have the trigger be activated by an event which is approaching the player.
My request is as follows:
I'm looking for a way or logic that can make the monster trigger a Jump movement toward the left when he steps on an event.
Monster chases smart player to the cliff, no way to go through.

We set an event that makes a Jump to X=-1

Monster event approaches player but steps on triggered event to make it jump over the cliff.

Summary:
How do you make an event trigger another event for it?
Any replies are welcome and will be really appreciated. Thanks!
Best regards,
Gamescolar Dev. Group