mobiusclimber
Villager
- Xy$
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I was watching some Youtube tutorial videos when I came across a couple that had an on-map projectile system - basically your characters could fire off projectiles outside of battle - using only events. I thought it was a neat idea and started building off of it. What I came up with was a bit of an expansion on the idea: every character in the party has a different projectile, based on elements, and can use the projectile to solve puzzles. This part works perfectly. Then I gave on-screen enemies the ability to use projectiles, and to be hurt by player character projectiles, and to also be able to hurt player characters with their projectiles. This led to problems with hit detection. And also, for some reason, the events that fire projectiles will only do so for a minute or less, then they stop. I also added a shield mechanic where player characters can use their shield to bounce projectiles back. This part has never worked. The only thing I can get to happen is for there to be a shield, when the player holds down a button. It doesn't work any other way tho. So I'm hoping I can post the events I used to make this happen and someone can look it over and show me where I'm going wrong.
Since this is a whole lot of eventing/explaining/etc, and I've already done it at another forum, I'm just going to post links to the topics. If an admin objects to this, I'll be happy to copy and paste, but it's a whole lot of text. Anyway, here's the links:
Player Character Projectiles
Enemy Projectiles
Since this is a whole lot of eventing/explaining/etc, and I've already done it at another forum, I'm just going to post links to the topics. If an admin objects to this, I'll be happy to copy and paste, but it's a whole lot of text. Anyway, here's the links:
Player Character Projectiles
Enemy Projectiles