HotfireLegend
Balthier
- Xy$
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As I am making an evented on-map battle system, this will require the creation of AI through events as well. How would you go about handling this? Personally, I envision I'm going to be using a lot of conditional branches and behaviour patterns. Eg melee enemies just get as close as they can to the player then hit, whilst ranged enemies move around until you are in line of sight, then shoot.