Hey Guys!
I'm looking to make a set of roof tiles go to 50% opacity whenever the player walks under/behind them, but then I want the tiles to return to 100% opacity once the player is no longer standing/walking there.
I tried turning each roof tile into an event. Each event is set to "Above Player" and uses the movement commands to prompt a new opacity of 150 for each associated tile. This works wonders, except that now the tiles stay permanently translucent. I want them to turn back to 100% opacity.
[Edited for clarity]
I'm looking to make a set of roof tiles go to 50% opacity whenever the player walks under/behind them, but then I want the tiles to return to 100% opacity once the player is no longer standing/walking there.
I tried turning each roof tile into an event. Each event is set to "Above Player" and uses the movement commands to prompt a new opacity of 150 for each associated tile. This works wonders, except that now the tiles stay permanently translucent. I want them to turn back to 100% opacity.
[Edited for clarity]
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