I'm just wondering but what is the best way to do this? Without having to go into too much detail but when the party is approaching the final battle, the big bad. The aim here is to have a battle that you control. However story wise I plan to have the party get wiped out and killed off one by one, whilst the villain is not shown being killed.
I know logically I could always use the "continue when lost" thing to prevent a gameover which will fit the story of it well, even if it might break the sequence of the events slightly or to have sorta an awful ending or a bad ending but with how I plan the story to end, I don't know how to put this into a game without making everything ultimately seem pointless.
It's not self-sacrificial either. The bad guy ultimately proves just too strong for the party to beat. Potentially also to set up a sequel in which the bad guy just gets his badassery rating boosted.
I know logically I could always use the "continue when lost" thing to prevent a gameover which will fit the story of it well, even if it might break the sequence of the events slightly or to have sorta an awful ending or a bad ending but with how I plan the story to end, I don't know how to put this into a game without making everything ultimately seem pointless.
It's not self-sacrificial either. The bad guy ultimately proves just too strong for the party to beat. Potentially also to set up a sequel in which the bad guy just gets his badassery rating boosted.