* # DoubleX RMMV Popularized ATB Core
* 1. atb val: Target Typing, Operator Value
* - Use Operator to assign Value to the atb value of targets included
* by Target Typing, which can be any Target Typing supported by
* Action Sequences that targets battlers not cooling down
* - Operator can be either =, +, -, *, / or %, meaning set to, add
* by, subtract by, multiply by, divide by or modulo by respectively
* 2. atb val %: Target Typing, Operator Value
* - Use Operator to assign Value% of the maximum atb value to the atb
* value of targets included by Target Typing, which can be any
* Target Typing supported by Action Sequences that targets battlers
* not cooling down
* - Operator can be either =, +, -, *, / or %, meaning set to, add
* by, subtract by, multiply by, divide by or modulo by respectively
* 3. reset atb val: Target Typing
* - Resets the atb value of targets included by Target Typing, which
* can be any Target Typing supported by Action Sequences, to the
* maximum atb value in delay fill mode and 0 if otherwise
* 4. reset atb: Target Typing
* - Clears all actions of targets included by Target Typing, which
* can be any Target Typing supported by Action Sequences
* # DoubleX RMMV Popularized ATB Charge
* 1. charge val: Target Typing, Operator Value
* - Use Operator to assign Value to the charge value of targets
* included by Target Typing, which can be any Target Typing
* supported by Action Sequences that targets battlers charging
* actions
* - Operator can be either =, +, -, *, / or %, meaning set to, add
* by, subtract by, multiply by, divide by or modulo by respectively
* 2. charge val %: Target Typing, Operator Value
* - Use Operator to assign Value% of the maximum atb value to the
* charge value of targets included by Target Typing, which can be
* any Target Typing supported by Action Sequences that targets
* battlers charging actions
* - Operator can be either =, +, -, *, / or %, meaning set to, add
* by, subtract by, multiply by, divide by or modulo by respectively
* # DoubleX RMMV Popularized ATB Cooldown
* 1. cooldown val: Target Typing, Operator Value
* - Use Operator to assign Value to the cooldown value of targets
* included by Target Typing, which can be any Target Typing
* supported by Action Sequences that targets battlers cooling down
* - Operator can be either =, +, -, *, / or %, meaning set to, add
* by, subtract by, multiply by, divide by or modulo by respectively
* 2. cooldown val %: Target Typing, Operator Value
* - Use Operator to assign Value% of the maximum atb value to the
* cooldown value of targets included by Target Typing, which can be
* any Target Typing supported by Action Sequences that targets
* battlers cooling down
* - Operator can be either =, +, -, *, / or %, meaning set to, add
* by, subtract by, multiply by, divide by or modulo by respectively
* # DoubleX RMMV Popularized ATB Countdown
* 1. countdown clock: Target Typing, Operator Value State
* - Use operator to assign Value to the number of frames as the
* countdown clock of state with id State for targets included by
* Target Typing, which can be any any Target Typing supported by
* Action Sequences that targets battlers having said state
* - The fps is assumed to be always 60
* - Operator can be either =, +, -, *, / or %, meaning set to, add
* by, subtract by, multiply by, divide by or modulo by respectively
* 2. countdown freeze: Target Typing, Flag State
* - Assign Flag, which is either true or false, to set whether the
* countdown clock of state with id State is frozen for targets
* included by Target Typing, which can be any any Target Typing
* supported by Action Sequences that targets battlers having said
* state
* # DoubleX RMMV Popularized ATB Delay
* 1. delay frame: Target Typing, Operator Value
* - Use Operator to assign Value to the number of frames as delay for
* targets included by Target Typing, which can be any Target Typing
* supported by Action Sequences
* - The fps is assumed to be always 60
* - Operator can be either =, +, -, *, / or %, meaning set to, add
* by, subtract by, multiply by, divide by or modulo by respectively
* # DoubleX RMMV Popularized ATB Reset
* 1. reset val: Target Typing, Operator Value
* - Use Operator to assign Value to the atb reset value for targets
* included by Target Typing, which can be any Target Typing
* supported by Action Sequences
* - Operator can be either =, +, -, *, / or %, meaning set to, add
* by, subtract by, multiply by, divide by or modulo by respectively
* 2. reset val %: Target Typing, Operator Value
* - Use Operator to assign Value% of the maximum atb value to the atb
* reset value for targets included by Target Typing, which can be
* any Target Typing supported by Action Sequences
* - Operator can be either =, +, -, *, / or %, meaning set to, add
* by, subtract by, multiply by, divide by or modulo by respectively