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DoubleX RMMV Popularized ATB Compatibility v1.03b

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DoubleX

Adventurer
Xy$
1.11
DoubleX submitted a new resource:

DoubleX RMMV Popularized ATB Compatibility - Fixes DoubleX RMMV Popularized ATB compatibility issues

Games using this plugin
None so far

Addressed Plugins
JavaScript:
 *  # Yanfly Engine Plugins - Battle Engine Core:   
 *  1. All battler actions are recreated upon starting actor inputs   
 *  - Reference tag: YEP_BattleEngineCore_StopRecreateAction   
 *  - Stopped calling BattleManager.createActions when patb's effective
 *  2. Valid actions don't execute at all   
 *  - Reference tag: YEP_BattleEngineCore_HandleNewPhases   
 *  - Extended...
Read more about this resource...
[doublepost=1468661466,1460478497][/doublepost]Updates
v1.00b(GMT 0400 16-7-2016):
1. PATB Hotkey supports selecting inputable actors via touch input when Yanfly Engine Plugins - Battle Engine Core is used with Visual Actor Select being set as true as well
Mouse Over applies to PATB Hotkey as well
[doublepost=1470750954][/doublepost]Updates
v1.00c(GMT 1400 9-8-2016):
1. Fixed skills/items not needing selections not working when Select Help Window in Yanfly Engine Plugins - Battle Engine Core is set as false
 

Phil

Adventurer
Xy$
0.00
DoubleX submitted a new resource:

DoubleX RMMV Popularized ATB Compatibility - Fixes DoubleX RMMV Popularized ATB compatibility issues



Read more about this resource...
[doublepost=1468661466,1460478497][/doublepost]Updates
v1.00b(GMT 0400 16-7-2016):
1. PATB Hotkey supports selecting inputable actors via touch input when Yanfly Engine Plugins - Battle Engine Core is used with Visual Actor Select being set as true as well
Mouse Over applies to PATB Hotkey as well
[doublepost=1470750954][/doublepost]Updates
v1.00c(GMT 1400 9-8-2016):
1. Fixed skills/items not needing selections not working when Select Help Window in Yanfly Engine Plugins - Battle Engine Core is set as false
Cool one, ATB is really popular, even though not my favorite battle system,
A lot of people like it so...
 

DoubleX

Adventurer
Xy$
1.11
Updates
v1.00d(GMT 1500 11-8-2016):
1. In sync with the latest DoubleX RMMV Popularized ATB Core version
[doublepost=1501938418,1471156947][/doublepost]Updates
JavaScript:
*      v1.00e(GMT 1200 5-8-2017):                                           
*      1. Fixed the next action incorrectly highlighting all members in the 
*         same party/troop after using an party/troop targeting skill/item
[doublepost=1502341214][/doublepost]Updates
JavaScript:
 *      v1.01a(GMT 0500 10-8-2017):                                          
*      1. Compatible with MOG_BattleHud
[doublepost=1502429091][/doublepost]Updates
Code:
 *      v1.01b(GMT 0400 11-8-2017):                                          
*      1. Fixed the wrong actor window position bug when using skills/items 
*         on party members
[doublepost=1502638128][/doublepost]Updates
JavaScript:
 *      v1.02a(GMT 1400 13-8-2017):                                          
*      1. Compatible with                                                   
*         Yanfly Engine Plugins - Target Extension - Selection Control
[doublepost=1503757671][/doublepost]Updates
JavaScript:
 *      v1.02b(GMT 1400 26-8-2017):                                          
*      1. Fixed showing status window with MOG_BattleHud compatility issue  
*      2. Fixed changing currently inputable actor with                     
*         Yanfly Engine Plugins - Target Extension - Selection Control      
*         compatibility issue
[doublepost=1503807898][/doublepost]Updates
JavaScript:
 *      v1.03a(GMT 0400 27-8-2017):                                          
*      1. Supports Action Sequences in                                      
*         Yanfly Engine Plugins - Battle Engine Core                        
*      2. Fixed more changing currently inputable actor with                
*         Yanfly Engine Plugins - Target Extension - Selection Control      
*         compatibility issues
Action Sequences
JavaScript:
 *    # DoubleX RMMV Popularized ATB Core                                    
*      1. atb val: Target Typing, Operator Value                            
*         - Use Operator to assign Value to the atb value of targets included
*           by Target Typing, which can be any Target Typing supported by   
*           Action Sequences that targets battlers not cooling down         
*         - Operator can be either =, +, -, *, / or %, meaning set to, add  
*           by, subtract by, multiply by, divide by or modulo by respectively
*      2. atb val %: Target Typing, Operator Value                          
*         - Use Operator to assign Value% of the maximum atb value to the atb
*           value of targets included by Target Typing, which can be any    
*           Target Typing supported by Action Sequences that targets battlers
*           not cooling down                                                
*         - Operator can be either =, +, -, *, / or %, meaning set to, add  
*           by, subtract by, multiply by, divide by or modulo by respectively
*      3. reset atb val: Target Typing                                      
*         - Resets the atb value of targets included by Target Typing, which
*           can be any Target Typing supported by Action Sequences, to the  
*           maximum atb value in delay fill mode and 0 if otherwise         
*      4. reset atb: Target Typing                                          
*         - Clears all actions of targets included by Target Typing, which  
*           can be any Target Typing supported by Action Sequences          
*    # DoubleX RMMV Popularized ATB Charge                                  
*      1. charge val: Target Typing, Operator Value                         
*         - Use Operator to assign Value to the charge value of targets     
*           included by Target Typing, which can be any Target Typing       
*           supported by Action Sequences that targets battlers charging    
*           actions                                                         
*         - Operator can be either =, +, -, *, / or %, meaning set to, add  
*           by, subtract by, multiply by, divide by or modulo by respectively
*      2. charge val %: Target Typing, Operator Value                       
*         - Use Operator to assign Value% of the maximum atb value to the   
*           charge value of targets included by Target Typing, which can be 
*           any Target Typing supported by Action Sequences that targets    
*           battlers charging actions                                       
*         - Operator can be either =, +, -, *, / or %, meaning set to, add  
*           by, subtract by, multiply by, divide by or modulo by respectively
*    # DoubleX RMMV Popularized ATB Cooldown                                
*      1. cooldown val: Target Typing, Operator Value                       
*         - Use Operator to assign Value to the cooldown value of targets   
*           included by Target Typing, which can be any Target Typing       
*           supported by Action Sequences that targets battlers cooling down
*         - Operator can be either =, +, -, *, / or %, meaning set to, add  
*           by, subtract by, multiply by, divide by or modulo by respectively
*      2. cooldown val %: Target Typing, Operator Value                     
*         - Use Operator to assign Value% of the maximum atb value to the   
*           cooldown value of targets included by Target Typing, which can be
*           any Target Typing supported by Action Sequences that targets    
*           battlers cooling down                                           
*         - Operator can be either =, +, -, *, / or %, meaning set to, add  
*           by, subtract by, multiply by, divide by or modulo by respectively
*    # DoubleX RMMV Popularized ATB Countdown                               
*      1. countdown clock: Target Typing, Operator Value State              
*         - Use operator to assign Value to the number of frames as the     
*           countdown clock of state with id State for targets included by  
*           Target Typing, which can be any any Target Typing supported by  
*           Action Sequences that targets battlers having said state        
*         - The fps is assumed to be always 60                              
*         - Operator can be either =, +, -, *, / or %, meaning set to, add  
*           by, subtract by, multiply by, divide by or modulo by respectively
*      2. countdown freeze: Target Typing, Flag State                       
*         - Assign Flag, which is either true or false, to set whether the  
*           countdown clock of state with id State is frozen for targets    
*           included by Target Typing, which can be any any Target Typing   
*           supported by Action Sequences that targets battlers having said 
*           state                                                           
*    # DoubleX RMMV Popularized ATB Delay                                   
*      1. delay frame: Target Typing, Operator Value                        
*         - Use Operator to assign Value to the number of frames as delay for
*           targets included by Target Typing, which can be any Target Typing
*           supported by Action Sequences                                   
*         - The fps is assumed to be always 60                              
*         - Operator can be either =, +, -, *, / or %, meaning set to, add  
*           by, subtract by, multiply by, divide by or modulo by respectively
*    # DoubleX RMMV Popularized ATB Reset                                   
*      1. reset val: Target Typing, Operator Value                          
*         - Use Operator to assign Value to the atb reset value for targets 
*           included by Target Typing, which can be any Target Typing       
*           supported by Action Sequences                                   
*         - Operator can be either =, +, -, *, / or %, meaning set to, add  
*           by, subtract by, multiply by, divide by or modulo by respectively
*      2. reset val %: Target Typing, Operator Value                        
*         - Use Operator to assign Value% of the maximum atb value to the atb
*           reset value for targets included by Target Typing, which can be 
*           any Target Typing supported by Action Sequences                 
*         - Operator can be either =, +, -, *, / or %, meaning set to, add  
*           by, subtract by, multiply by, divide by or modulo by respectively
[doublepost=1504748155][/doublepost]Updates
JavaScript:
 *      v1.03b(GMT 0200 7-9-2017):                                           
*      1. Fixed returning the sprite of the currently inputable actor to its
*         home position when an action performs its finish sequence         
*         compatiblity issue
 
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