Is there anyway to temporarily disable player movement during my parallel/autorun events? Clicking or using arrow keys during a "Wait" period between text boxes still moves the character. I don't guess this is a huge problem but for me with some "set move route" sequences during my intro it breaks my game!
*I have the same exact setup in Ace and it works fine*
Help?
Thanks!
*I have the same exact setup in Ace and it works fine*
Help?
Thanks!