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dimensions for pixel art?

i've been thinking of doing my own pixel art and was wondering what are the dimensions for a normal tileset, character faces, and etc?

i'd look at the dimensions of the default tileset but RPGMV is on my other computer at home (i go to school away from home).

thanks!
 

Status Gear Entertainment

Praised Adventurer
The default tile squares are 48 pixels by 48 pixels big. With this you can pretty much guess everything else for tilesets. To clarify this easily for everyone, here are the following dimensions of everything :
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Standard Screen
This will be the basis for everything on the map.
Width : 816 pixels
Height : 624 pixels

For a quick center origin for picture displays.
Width : 408 pixels
Height : 312 pixels
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Standard Tile
This will be the basis for everything on the map.
Width : 48 pixels
Height : 48 pixels
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Standard Tileset
Without plugins, you cannot change the width size. The height size can be unlimited.
Width : 384 pixels
Height : 768 pixels

Can vary as long as it stays within the standard tileset.
Width : Nth pixels
Height : Nth pixels
________________________________________________________________________________
Standard Autotiles
Liquid-Ground Autotiles characters are broken into 3 parts : 1 solo, 1 shadow and the 4 corners as so:

[Solo] [Shadow]
[Upper-Left Corner] [Upper-Right Corner]
[Bottom-Left Corner] [Bottom-Right Corner]

Width : 96 pixels
Height : 144 pixels

Liquid-Ground Autotiles come in 8 sets of 2 which are : autotile character 3 across and a single character as so:
[Moving1] [Standing] [Moving2] and a single [Standing] for grass or waterfalls

Width : 768 pixels
Height : 576 pixels

Ground and Wall Autotiles It comes in 8 sets of 2 which are : autotile character 3 across and a single character. Refer below to the size of a single autotile character.
Width : 384 pixels
Height : 144 pixels

Wall Autotile characters are:

Width : 96 pixels
Height : 240 pixels


Wall Autotile sets that are strictly just walls come in sets of 24 : 8 across and 3 rows

Width : 768 pixels
Height : 720 pixels

Ground and Wall Autotile characters are broken into 3 parts : 1 solo, 1 shadow and the 4 corners.

[Solo] [Shadow]
[Upper-Left Corner] [Upper-Right Corner]
[Bottom-Left Corner] [Bottom-Right Corner]

Width : 96 pixels
Height : 144 pixels
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Standard Character
A single character is the same size as the standard tile.
Width : 48 pixels
Height : 48 pixels

One character set is the same as the previous RPG Maker of 3x4.
Width : 144 pixels
Height : 192 pixels

One Actor set comes with 8 characters.
Width : 576 pixels
Height : 384 pixels
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Character Generator
All character face generator parts are :
Width : 144 pixels
Height : 144 pixels

All SV character sheets are :
Width : 576 pixels
Height : 384 pixels

All TV character face generator parts are :
Width : 144 pixels
Height : 192 pixels

All variation character parts are :
Width : 64 pixels
Height : 64 pixels
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Pictures
Pictures can be any size you want.
Width : Nth pixels
Height : Nth pixels

Individual animations can be any size you want I believe. The height seems to vary but the width seems to stay the same. I haven't tried adjusting the width.
Width : 192 pixels
Height : Nth pixels

Each set of Animations seem to give 5 frames per animation but unlimited sets.
Width : 960 pixels
Height : Nth pixels

Battlebacks seem to be bigger than the screen size.
Width : 1000 pixels
Height : 740 pixels

Each set of Animations seem to give 5 frames per animation but unlimited sets.
Width : 960 pixels
Height : Nth pixels

Enemies vary in size.
Width : Nth pixels
Height : Nth pixels

Face pictures for texts are :
Width : 144 pixels
Height : 144 pixels

Face pictures sets come in sets of 8 with rows of 2.
Width : 576 pixels
Height : 288 pixels

Parallaxes are :
Width : 816 pixels
Height : 816 pixels

Titles seem to be only picture that actually equals the standard screen size.
Width : 816 pixels
Height : 624 pixels
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System
System has a lot of varied specific pictures, that's why it's getting it's own category.

Individual Balloon :
Width : 48 pixels
Height : 48 pixels


Balloon Sheet has 8 frames and 10 rows of balloons with extra room for 5 more below that :

Width : 384 pixels
Height : 720 pixels

Individual Button :
Width : 48 pixels / Last Button Width : 96 pixels
Height : 48 pixels

Button Set has 5 buttons and 2 rows with the bottom row being more lighter than the top and the last button spans the length of 2 buttons:
Width : 288 pixels
Height : 96 pixels

Individual Damage :
Width : 24 pixels
Height : 32 pixels

Damage has 5 rows and 10 numbers then the last row is the word miss that spans 3 numbers across :
Width : 240 pixels
Height : 160 pixels

Game Over:
Width : 816 pixels
Height : 624 pixels

Individual Icons :
Width : 32 pixels
Height : 32 pixels

Icon Set spread 16 across and 20 down:
Width : 512 pixels
Height : 640 pixels

Loading :
Width : 400 pixels
Height : 100 pixels

Shadow 1 :
Width : 48 pixels
Height : 48 pixels

Shadow 2 :
Width : 82 pixels
Height : 28 pixels

Individual States :
Width : 96 pixels
Height : 96 pixels

States come in 8 frames and there is 10 of them :
Width : 768 pixels
Height : 960 pixels

Individual Weapons :
Width : 96 pixels
Height : 64 pixels

Weapons Sheet has 12 weapons each with 3 frames of animation :
Width : 576 pixels
Height : 384 pixels

Window :
Width : 192 pixels
Height : 192 pixels
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I might have missed some things or two, I forgot. I got distracted from writing this. (hurt)(icecream)
 
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