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Deployment

Preferred Deployment Method


  • Total voters
    11

Isaac The Red

Towns Guard
I'm familiar with Linux, but haven't any exp with BSD. I know FreeBSD is a thing... I really should load a VM with it and get familiar. If I wasn't an AMD user id have at least setup a hackintosh at some point.
 

Arythorn

Towns Guard
Xy$
0.00
Also, I just realised I've been saying OS X still, but it's been renamed to macOS. Need to get used to that...
MacOS Sierra soon! Anyway, Thank you once again for your replies (So Much detail :D). I think that Deploying both Mac and Windows separately... is not really that bad, But then again this is coming from a thirteen year old who has only just got into Game Design/Development... Hence why all this information is so highly valued by me.

Currently speaking, the current game I am working on I have only just started with a tiny amount of stuff done... so if I do deploy to send to my brother for a little feedback and just cause I can deploy to him... It does not take long, a minute or so to create a Deployment package... a few minutes to compress and then around fifteen minutes to upload to DropBox so I can send over a Link... which really is not that bad, It will be when I get more done and the file size increases that I'll start getting longer time frames and problems...
 

MistyDay

Adventurer
Xy$
0.00
Android, smartphones. Thats I´d like. I wish It would be easier - like one click and file ready, the same as windows deployment do.
It will take a time to finish my game, but I am afraid even now how I will do it (all that settings you know)
But absolutely Android, people will go here and there playing my game for sure ! :D
 
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