Okay, so I'm doing a fight, and after the player wins, the event walks away, and falls down. Simple enough, right? You'd be wrong. I chose the Assassin dude (picture below) to represent the enemy, but when I select his damaged, or fallen, sprite, when It plays it in the game, it shows the damaged sprite for a different character. I have no idea why it does this, but it does. It doesn't do this for the regular sprite. ANY help is appreciated!
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