Dreamsavior
Villager
- Xy$
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I know this sounds weird, since creating dialogue is may be the easiest thing to do using those "Show Text" feature in event editor GUI.
But, when it comes to smartly showing random messages and dialogue based on stats and variable with tons of possibility (ie: based on character's mood, weather, time, etc) using GUI can be a tedious task.
So I decided to make my own AI-like-dialog-system plugins utilizing RMMV standard show message script calls....
so I created the module, the routine, the method..everything is merry and all... until I stuck at the very basic thing... How do I display the random generated dialogue to the game!!? By dialog, I mean, showing text with two or more character face image / busts, and perhaps more than one message window location.
For example :
This is expected result :
and then...after click...
Here is the series of script call that I use in hope to achieve that:
And here is the result :
and then after click...
So, I wonder where do I do wrong?
Please anyone?
How to show message with multiple actor's image / busts, more than one window location and background using script call?
But, when it comes to smartly showing random messages and dialogue based on stats and variable with tons of possibility (ie: based on character's mood, weather, time, etc) using GUI can be a tedious task.
So I decided to make my own AI-like-dialog-system plugins utilizing RMMV standard show message script calls....
so I created the module, the routine, the method..everything is merry and all... until I stuck at the very basic thing... How do I display the random generated dialogue to the game!!? By dialog, I mean, showing text with two or more character face image / busts, and perhaps more than one message window location.
For example :
This is expected result :
and then...after click...
Here is the series of script call that I use in hope to achieve that:
Code:
$gameMessage.setFaceImage("Actor1", 0);
$gameMessage.setBackground(0);
$gameMessage.setPositionType(2);
$gameMessage.add("Text at bottom");
$gameMessage.newPage();
$gameMessage.setFaceImage("Actor1", 1);
$gameMessage.setBackground(0);
$gameMessage.setPositionType(0);
$gameMessage.add("Text at top");
And here is the result :
and then after click...
So, I wonder where do I do wrong?
Please anyone?
How to show message with multiple actor's image / busts, more than one window location and background using script call?
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