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Creating a Mimic Skill in MV

seacliff

Villager
Either through the default editor or through yanfly's skill plugin, does anyone know how to recreate a 'mimic' skill as seen in Final Fantasy/Bravely series?

For reference, when used, the mimic skill imitates the previous command used by any party member or enemy without any consumption of the resources typically required to use the skill. (Like MP, TP, or HP).

Thanks for your time.
 

Sinnistar

Praised Adventurer
You may be able to use Yanfly's skill plugins to achieve that through a single variable. I think you can set it up with that "Skill Effect" plugin that's relatively new. When an enemy uses any of their skills (you'll have to use the same plugin to make them change the variable when they hit the targetted "mimic" character) it can change the variable allowing the mimic character's "Mimic" skill to use the same skill they just used (or rather, the effect of that skill). By doing it this way, you can just set the base skill to have no cost, but the enemy would have to hit your mimic character first before you can used it (or it would likely repeat the last effect that triggered the variable).

I'm not sure of other ways of doing it, but yeah I think it can definitely be done fairly easily with Yanfly's skill plugins. In specific, the Lunatic Pack: Skill Rewards can be used to control state change (and I think variables too?) which can decide which skill is used. The action begin and end one is also very useful for deciding the animation type and such that would be used (I'm sure it's possible to do all of this with action sequences too but that's above me sadly lol as I'm rather clueless how to set those up properly).
 
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