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Copper Angels: Exodus Operation

Crabs

Villager
Xy$
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logo2.png


Title_Features.png

Side-view battle system: Pretty simple turn-based combat system where a character attacks once per turn and the actions queue is defined by their agility.

Screenshot_Battle.png



Enhanced AI: Some enemies acts dumb, but others try to combo or counter the player.

No random encounter: Enemies are NPCs - The battle will only start if the player "touches" the corresponding NPC. Some enemies are passive, but others are aggressive and move towards the player.

Hand-drawn world: The maps are hand-drawn to generate more immersion and please those who enjoy some artwork.

Screenshot_MAP.png



Cartoonish characters: Character are has some simple animations and their sprite change on specific situations.

animations.png

Stealth system: NPCs won't let the hero loot their houses without permission. In some cases just stealing when they are not looking is enough, but sometimes the player will have to solve a simple puzzle to "persuade" the NPC to look away.

5+ hours gameplay length: It's hard to predict how long the full game will be; but we're sure that it's going to have at least 5 hours.

Multiple endings: Not only the final cutscene is going to change, but the latter stage will be a completely new experience.

Side-quests: Some quests will have multiple outcomes, which may lead to different game endings.


Title_Characters.png

These are the main characters, which are going to be available at beginning. Later, new characters are going to be introduced.

Meggie_Card.png
Alist_Card.png

Screenshot_menu.png

support.png

Please, support the project! I'm running a crowdfunding campaign on Indiegogo (link below), where you can pre-purchase the game. If you can't support, you can just access the link to help the project to appear on Indiegogo's frontpage. Thank you! \(⌒▽⌒)

https://www.indiegogo.com/projects/copper-angels-exodus-operation-rpg
 

Crabs

Villager
Xy$
0.00
Thank you for commenting! (@^◡^)

I made a backstory some months ago, but I thought people wouldn't care. I guess I was wrong xD

In short, the plot is about a bunch of robots that kidnaps people, claiming they are "trying to help the humankind". It has a steampunk theme.

I'm going to add the full backstory version later, but today. Can't do right now because I'm visiting my parents. =)

About the maps, they are the project's "selling point". Since it's a commercial game, I think putting a heavy effort on mapping would help to make the game standout on the market.
 
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