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Side-view battle system: Pretty simple turn-based combat system where a character attacks once per turn and the actions queue is defined by their agility.
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Enhanced AI: Some enemies acts dumb, but others try to combo or counter the player.
No random encounter: Enemies are NPCs - The battle will only start if the player "touches" the corresponding NPC. Some enemies are passive, but others are aggressive and move towards the player.
Hand-drawn world: The maps are hand-drawn to generate more immersion and please those who enjoy some artwork.
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Cartoonish characters: Character are has some simple animations and their sprite change on specific situations.
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Stealth system: NPCs won't let the hero loot their houses without permission. In some cases just stealing when they are not looking is enough, but sometimes the player will have to solve a simple puzzle to "persuade" the NPC to look away.
5+ hours gameplay length: It's hard to predict how long the full game will be; but we're sure that it's going to have at least 5 hours.
Multiple endings: Not only the final cutscene is going to change, but the latter stage will be a completely new experience.
Side-quests: Some quests will have multiple outcomes, which may lead to different game endings.
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These are the main characters, which are going to be available at beginning. Later, new characters are going to be introduced.
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Please, support the project! I'm running a crowdfunding campaign on Indiegogo (link below), where you can pre-purchase the game. If you can't support, you can just access the link to help the project to appear on Indiegogo's frontpage. Thank you! \(⌒▽⌒)
https://www.indiegogo.com/projects/copper-angels-exodus-operation-rpg