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Combo based battle system

afletch88

Villager
Xy$
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I'm not sure this is where this goes but here goes.

I'm currently using Yanfly's Standard turn based battle system which I love. But I was curious that after acting could you make it so you could do a string of combos based on like say a stamina bar or even Energy Point system. I'm not proficient enough in JS so I don't think I have the capabilities (yet anyway) to do this on my own. If needed I can elaborate more and maybe show an example of what I mean in pictures. Any help is most appreciated.
 

Boy Who Codes

Praised Adventurer
Xy$
0.00
Well, there can be a way. Like, making the battle system you have now have a small system that allows it, but I am not sure if this takes time or what.
 

Zarsla

Villager
Xy$
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Give me 2 days and I'll have a video of this for you along with a link to the demo I'll make. Note I'm using TP as your stamina gauge.
 

afletch88

Villager
Xy$
0.00
Give me 2 days and I'll have a video of this for you along with a link to the demo I'll make. Note I'm using TP as your stamina gauge.
Wow! That'd be awesome and yeah TP as stamina is fine. Thank you very much!
[doublepost=1499992434,1499374251][/doublepost]Just curious how this is going, it's been over a week. Or if anyone else has any ideas that'd be great as well.
 
. . .u can make an actor to learn a skill through the formula box, or just add a state that add certain skill to the actor when the skill is used. . .

. . .or u can increase the TP as Stamina to enable certain skill to be launched with enough TP. . .but this is restrictive, since TP is a global and non limited to certain skills. . .
 

Zarsla

Villager
Xy$
0.00
. . .u can make an actor to learn a skill through the formula box, or just add a state that add certain skill to the actor when the skill is used. . .

. . .or u can increase the TP as Stamina to enable certain skill to be launched with enough TP. . .but this is restrictive, since TP is a global and non limited to certain skills. . .
I sent afletech with a PM explaining how I did it, I used Yanfly Buff States Core, Auto Passive States, Instant Cast & Skill Core.
 
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