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Changing Classes without initialising levels

hbn

Towns Guard
Xy$
0.00
Hi. Apologies if this is the wrong forum.

As part of my project, the characters change class at specified times. I've been testing the game with the events. I have used the 'change class 'event command, but when I do it the character's level resets to 1. When I change the class back to the original default one the level returns to what it was before. I can't see an option in the event command panel to carry the level over. Is there another way to do this as I want it? I'm aware of variables but I'm not too skilled with them and I've not yet tested them out yet.

I'm guessing I can set a variable for each party member to store the character levels and gained experience points and use it to store them until I change class and then re-set them, but I don't know how to do that. It's been awhile since I did eventing and I've not used variables that many times before.
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
When changing class via event command, the dialogue that opens up should have a checkbox beneath it that says "Save Level". IS this not there for you?
Screenshot_1.png

I've moved this thread to MV Support.
 
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