I will try this after work. In the mean time, my question won't be answered... Yet.I have not seen anything in the editor or event commands to do this. Though it sounds like a simple enough to make it a script. @eivl may be able to help you with this. If I figure anything out I will come back, im curious to have a look at this issue lol.
I have found this in the scripts if ($gameSystem.isSideView()) { . Seeing as it's a global it may be possible to make a conditonal branch using this. so something like
ConditonalBranch: @gameSystem.isSideView()
then do this
else
do this
I have not tested this, I will though soon, sounds like a fun thing to solve, I like these kind of things lol
I'm excited to see what you dig up, I will also take a look in that .json file myself just to see all the madness >:DShould not be any problem.
Settings are stored in a system.json file, and the variable is called $dataSystem
I have no idea what the function to change this is called, but i will do some digging around.
gameSystem.isSideView() is just a check for the setting, so that should not do anything, but my idea is change the actual setting file at a sertain point, and leave it there.
Cheers, eivl! Your the best! :PShould not be any problem.
Settings are stored in a system.json file, and the variable is called $dataSystem
I have no idea what the function to change this is called, but i will do some digging around.
gameSystem.isSideView() is just a check for the setting, so that should not do anything, but my idea is change the actual setting file at a sertain point, and leave it there.
Game_System.prototype.isSideView = function() {return false;};
Game_System.prototype.isSideView = function() {return true;};
Yay! Cheers, eivil!So the best way i found is to call a script from an event.
In your Tutorial event call this
This code overrides the settings for SideView in memory. When you are done you set it to sideview with this script callCode:Game_System.prototype.isSideView = function() {return false;};
There are some limitations.Code:Game_System.prototype.isSideView = function() {return true;};
The player must not be able to restart the game, since it will read from the settings file and reset the sideview override.
If you want players to save you need to call an event with this script before they enter combat the first time.
Let me know if this works or not for you!
I can write it as a plugin that saves the state of the sideview to the setting file, but as long as you pay attension to the limitation you should be fine!
Test it and le me know how it works! ;)Yay! Cheers, eivil!
It works fine. I can make a quick demo if you want?Test it and le me know how it works! ;)
Sure that would be nice to see! =)It works fine. I can make a quick demo if you want?
Should be fixed. Just download V 1.1 :PGreat! but your file has a bug in it. you need to have the script in the no choice as well, and you to not need two of them in the yes choice!