DrgnElectric
Knight
- Xy$
- 0.00
For those who are not of high literary prowess, I have a great exercise to get those ideas rolling. Before I go any further, I want to note that this idea was originally my professor’s back in college; I’m just using it here to help the creative flow. Now that that’s out of the way here is your writing prompt:
Take fifteen minutes to write down an idea, story, whatever; what it’s about doesn’t matter as much as the actually act of writing.
Now put it away for a few days and forget about it. When you look at it again, you do so with fresh eyes; you can now proceed to mold your thoughts into a cohesive story.
Spend an hour or two (or even longer if you’re like me) to draw out your prompt; adding details and making changes along the way as necessary. Things like character backgrounds, settings and such begin to form.
After you have elongated your story, it’s time to organize your thoughts in the form of an Outline. Bullet everything significant, these are your plot points and will be used to flesh out your story and are usually centered on in forms of chapters in books, but here they’ll be main or story driven quests.
Take your outline and use it as the groundwork for your story, writing it from the beginning and plugging in any necessary details; like where side quests and stuff will be available and whatnot.
I’m going to leave it off here, as what comes next is turning your finish story into a story script used for camera work. I know it’s not the best transference of directions in the world; but this process provided me with an A+ “Twistedly Wicked” grade from said professor at the end of the semester. As well as fuel all my literary projects.
I hope that anyone in a bind might make use of these tips on how to flesh out a story so as all our games can have a more storied feel to them.
Take fifteen minutes to write down an idea, story, whatever; what it’s about doesn’t matter as much as the actually act of writing.
Now put it away for a few days and forget about it. When you look at it again, you do so with fresh eyes; you can now proceed to mold your thoughts into a cohesive story.
Spend an hour or two (or even longer if you’re like me) to draw out your prompt; adding details and making changes along the way as necessary. Things like character backgrounds, settings and such begin to form.
After you have elongated your story, it’s time to organize your thoughts in the form of an Outline. Bullet everything significant, these are your plot points and will be used to flesh out your story and are usually centered on in forms of chapters in books, but here they’ll be main or story driven quests.
Take your outline and use it as the groundwork for your story, writing it from the beginning and plugging in any necessary details; like where side quests and stuff will be available and whatnot.
I’m going to leave it off here, as what comes next is turning your finish story into a story script used for camera work. I know it’s not the best transference of directions in the world; but this process provided me with an A+ “Twistedly Wicked” grade from said professor at the end of the semester. As well as fuel all my literary projects.
I hope that anyone in a bind might make use of these tips on how to flesh out a story so as all our games can have a more storied feel to them.