Alice Bunny
Villager
- Xy$
- 0.00
I don't have screenshots or a game ready for download, so I think I'll just post my idea in here.
Boss Rush-themed game.
Hello everyone. I'm kind of new around here, so forgive me for any bad questions, but I need your help deciding something.
I realized that there are some video games out there that has a linear game mechanic where instead of platforming around, collecting things, fighting waves of monsters, etc--they just have you fight a line of bosses. You travel through different locales, see different parts of the story and all that, but the gameplay is mostly in just exploring around and then fighting one powerful opponent rather than random enemies or troops. The games I can use as an example are Furi, Risk of Rain, and Monster Hunter(sort of) and they focus on fighting one large enemy than hordes of smaller ones.
I have a short game where plot is based off of a storyteller rambling about the heroic battles of a character's relative ages ago, and I wanted a plot that moved quickly, as if it were only detailing those big plot points like an old legend, and not going through every little battle against a rat or something. How would that work in an RPG, if possible? And one made in MV no less?
Boss Rush-themed game.
Hello everyone. I'm kind of new around here, so forgive me for any bad questions, but I need your help deciding something.
I realized that there are some video games out there that has a linear game mechanic where instead of platforming around, collecting things, fighting waves of monsters, etc--they just have you fight a line of bosses. You travel through different locales, see different parts of the story and all that, but the gameplay is mostly in just exploring around and then fighting one powerful opponent rather than random enemies or troops. The games I can use as an example are Furi, Risk of Rain, and Monster Hunter(sort of) and they focus on fighting one large enemy than hordes of smaller ones.
I have a short game where plot is based off of a storyteller rambling about the heroic battles of a character's relative ages ago, and I wanted a plot that moved quickly, as if it were only detailing those big plot points like an old legend, and not going through every little battle against a rat or something. How would that work in an RPG, if possible? And one made in MV no less?