Hi. I'm new here and I have an idea for my story. There's a girl that has magic and she can use it, but she meets Julian (a vampire or other immortal) who uses dark magic.
Now, here's my problem (I'd like ideas and such), while I'm in battle mode, I would like for Julian to be able to use his most powerful dark magic attacks (when there's a strong enemy and no choice or just because), but after his main HP is gone, his MAX Hp would go down a certain amount.
And here's the real kicker, when Julian is below a set amount of MAX Hp by the end of the game, he dies (or doesn't) and in a new game, there will be an alternate story (the idea in Fantasy Maiden's Odd Hideout, you play as a different character after beating the game correctly). The alternate story is you can play as him in his perspective, and/ or an epilogue story like a dating sim with affection/friendship points. Or I could make a separate game for the Epilogue.
So, my question is, how to use scripts or commands to change the losing HP mechanic to allow for Max HP damage. Any ideas?
Now, here's my problem (I'd like ideas and such), while I'm in battle mode, I would like for Julian to be able to use his most powerful dark magic attacks (when there's a strong enemy and no choice or just because), but after his main HP is gone, his MAX Hp would go down a certain amount.
And here's the real kicker, when Julian is below a set amount of MAX Hp by the end of the game, he dies (or doesn't) and in a new game, there will be an alternate story (the idea in Fantasy Maiden's Odd Hideout, you play as a different character after beating the game correctly). The alternate story is you can play as him in his perspective, and/ or an epilogue story like a dating sim with affection/friendship points. Or I could make a separate game for the Epilogue.
So, my question is, how to use scripts or commands to change the losing HP mechanic to allow for Max HP damage. Any ideas?
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