Surprisingly I been developing games in RM since only April ( I think) and I understand everything about it now, from eventing to scripting, to even drawing my own graphics and parallaxing etc etc but surprisingly one thing I am not 100% about is the battle system, and mainly the database, see my first game was an abs, and my first game I started still never made it to the battle system.
So I'm here to ask all you lovely folks about how you like to proceed with a battle system, do you start with the lore of your enemies then write down every spell and attack and include the damage dealt. Do you carefully plan out the elements you will have in the game? How do you determine the formulas for each spell you have, and how would you go about balancing things properly. I'm curious on how you do it, because right now I feel like I'm all over the place for my Sock Quest game, which forced me to slow down and get out my pen and paper(Word document lol) to write down all my skills and all of my enemies before I proceed any further.
So let's hear it folks :D
So I'm here to ask all you lovely folks about how you like to proceed with a battle system, do you start with the lore of your enemies then write down every spell and attack and include the damage dealt. Do you carefully plan out the elements you will have in the game? How do you determine the formulas for each spell you have, and how would you go about balancing things properly. I'm curious on how you do it, because right now I feel like I'm all over the place for my Sock Quest game, which forced me to slow down and get out my pen and paper(Word document lol) to write down all my skills and all of my enemies before I proceed any further.
So let's hear it folks :D