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Battle log speed

Riko

Villager
Xy$
0.00
Is there a way to slow down the battle text speed?

When i make a class use "Steal" what they manage to get comes up but it vanishes in almost half a second..
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
Well, if you are looking for a quick fix you can throw this in a .js file and add it to your plugins list. Just change the default value 16 to something higher to make the window wait longer before changing.
JavaScript:
Window_BattleLog.prototype.messageSpeed = function() {
// Change 16 to something higher to increase the wait time between logs.
    return 16;
};
If your looking for something a little more dynamic, like plugin commands or even notetags, I'd say check out Yanflys Action Sequence Packs, they have some awesome features packed in there.
 

Riko

Villager
Xy$
0.00
Well, if you are looking for a quick fix you can throw this in a .js file and add it to your plugins list. Just change the default value 16 to something higher to make the window wait longer before changing.
JavaScript:
Window_BattleLog.prototype.messageSpeed = function() {
// Change 16 to something higher to increase the wait time between logs.
    return 16;
};
If your looking for something a little more dynamic, like plugin commands or even notetags, I'd say check out Yanflys Action Sequence Packs, they have some awesome features packed in there.
Ah yes I have those battle packs. I'll take a look at them first though not sure what one it would be under yet. That one you put above would that go at the bottom of the scrips or near the top?
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
In a whole new .js file and then I'd say somewhere below any other battle plugins, to be honest, if you're using Yanfly Action Sequences this may cause an issue I'm not 100% sure yet. Nonetheless, since you are using those plugin you could simply throw this in the 'thief' skills notetag section. This should display the action and only clear when you want it to. This is basic but the DISPLAY ACTION will show the battle log, then the CLEAR DISPLAY LOG will remove it from view. I don't know how well versed you are in Yanfly action sequences but you can make some pretty awesome skills with it.
Code:
<setup action>
WAIT: 50
DISPLAY ACTION
CAST ANIMATION
WAIT FOR ANIMATION
</setup action>

<target action>
ACTION EFFECT
WAIT:50
CLEAR BATTLE LOG
</target action>
 

Riko

Villager
Xy$
0.00
In a whole new .js file and then I'd say somewhere below any other battle plugins, to be honest, if you're using Yanfly Action Sequences this may cause an issue I'm not 100% sure yet. Nonetheless, since you are using those plugin you could simply throw this in the 'thief' skills notetag section. This should display the action and only clear when you want it to. This is basic but the DISPLAY ACTION will show the battle log, then the CLEAR DISPLAY LOG will remove it from view. I don't know how well versed you are in Yanfly action sequences but you can make some pretty awesome skills with it.
Code:
<setup action>
WAIT: 50
DISPLAY ACTION
CAST ANIMATION
WAIT FOR ANIMATION
</setup action>

<target action>
ACTION EFFECT
WAIT:50
CLEAR BATTLE LOG
</target action>
i shall see if this works ^^
[doublepost=1475707761,1475707126][/doublepost]Okay i did this

<steal>
<setup action>
WAIT: 100
DISPLAY ACTION
CAST ANIMATION
WAIT FOR ANIMATION
</setup action>

<target action>
ACTION EFFECT
WAIT:50
CLEAR BATTLE LOG

</target action>

it slows down before the skill so i know that works. But the text that says about what they had taken rushes post very fast still. I should mention im using MrTS_StealSkill.js as it also can steal moves too.
[doublepost=1475885777][/doublepost]----------
Seems i still cant get the item or Skill you steal to stay on the screen for more than half a second. I'll continue mapping until i can find a fix for that. :)
 
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