Basically I have a series of about 6 games planned out and they involve a stupid amount of travel between timelines, dimensions and divisions (there are 26 timelines in a dimension, 26 dimensions in a division, there are 26 divisions)
All the extradimensional travel already makes the plot hard to comprehend. Plus there is a lot of secret lore and history to the games as well. Is this a good idea or should I save this plot for something else, and make a game that's more suited to an audience who isn't an avid viewer of "Game Theory".
All the extradimensional travel already makes the plot hard to comprehend. Plus there is a lot of secret lore and history to the games as well. Is this a good idea or should I save this plot for something else, and make a game that's more suited to an audience who isn't an avid viewer of "Game Theory".