I created a small test project with two maps, three characters (two human, one cat), three music titles, no battles ... now the web build had about 50mb and a MacOSX build had about 500 mb (excluding assets I didn't need!).
When I checked "don't include unused assets" my "fog" image for the fog plugin wasn't exported - but all the standard battle backgrounds I haven't even used (and had to delete manually). So I guess that option has no use at all.
I could reduce the web build to about 30mb with png compression (PNGoo does a nice job there). Which is still quite big for such a small "game" (2 minutes playtime or something).
Is that "normal"? How big are your finished games? Do you build for web at all? How do your optimize your build size?
And about the music: When I export for web, do I need both m4a and ogg or would one of them be enough? For windows I'd only need ogg, correct? And what about MacOSX? (I don't own a Mac).
When I checked "don't include unused assets" my "fog" image for the fog plugin wasn't exported - but all the standard battle backgrounds I haven't even used (and had to delete manually). So I guess that option has no use at all.
I could reduce the web build to about 30mb with png compression (PNGoo does a nice job there). Which is still quite big for such a small "game" (2 minutes playtime or something).
Is that "normal"? How big are your finished games? Do you build for web at all? How do your optimize your build size?
And about the music: When I export for web, do I need both m4a and ogg or would one of them be enough? For windows I'd only need ogg, correct? And what about MacOSX? (I don't own a Mac).