HotfireLegend
Balthier
- Xy$
- 0.00
So for RMMV, I'm thinking of making a game that will take about ten hours to complete - probably another commercial one if Beyond Reality does well.
That said, it will likely take a very long time to make - but that's fine!
What I would like to discuss is how such a long adventure can be engaging for all that time.
I was thinking of having a huge emphasis on characters, beginning with an action scene and following on this action with the main character for about twenty minutes before calming down and introducing other characters. However, this is where I run into a bit of a roadblock - with a basic premise of having fled from somewhere and to make the way back again, it all ends up feeling a bit linear unless there are some sort of prerequisites (things to do in other areas) before proceeding, and allowing the player to do these things in any order.
But yeah, generally I'm looking for thoughts on what keeps you engaged to a multi-hour adventure as I need something to bounce from for how this will go about.
That said, it will likely take a very long time to make - but that's fine!
What I would like to discuss is how such a long adventure can be engaging for all that time.
I was thinking of having a huge emphasis on characters, beginning with an action scene and following on this action with the main character for about twenty minutes before calming down and introducing other characters. However, this is where I run into a bit of a roadblock - with a basic premise of having fled from somewhere and to make the way back again, it all ends up feeling a bit linear unless there are some sort of prerequisites (things to do in other areas) before proceeding, and allowing the player to do these things in any order.
But yeah, generally I'm looking for thoughts on what keeps you engaged to a multi-hour adventure as I need something to bounce from for how this will go about.