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  1. Vinyl7th

    Pokemon Style game with the Bestiary plugin

    I'm not planning on doing anything with it, but if anyone wants to pursue the idea I might try experimenting with some scripting for it. No promises though.
  2. Vinyl7th

    Team Sharing / Team Cooperation now available!

    Well sure, but having it save its data in text is a lot more convenient than having it store it in binary for use with .git Unity doesn't have inherent .git control (At least not as far as I am ware of) but my school team was able to flag its saving type as text instead of binary and it works...
  3. Vinyl7th

    Team Sharing / Team Cooperation now available!

    If this RM has .git version control then I will be completely satisfied with all of the new changes they have brought. Side view battles? Check. Higher resolution battlers? Check. Massive plugin support? Check. Bestiary and yanfly engine? Check. Javascript support and .git?! I cannot preorder...
  4. Vinyl7th

    Pokemon Style game with the Bestiary plugin

    I was wondering if anyone had any plans to make a pokemon style game where you can capture and train creatures now that the Bestiary plugin has been announced. With the Bestiary plugin and general Javascript support, its not unrealistic to think that an online game could be made that would let...
  5. Vinyl7th

    Learn Javascript Basics

    So I can actually just go into the character class and add in properties? I would have assumed that a lot of their base functionality would be in protected classes that you cant modify.
  6. Vinyl7th

    Learn Javascript Basics

    Yeah. Im not too worried about learning js. I have a pretty healthy background in other languages now so it shouldn't be that much of an issue. I'm mostly just concerned about learning how to integrate into the RPGMaker engine. Like Unity, it will probably just take some time to get familiar...
  7. Vinyl7th

    Learn Javascript Basics

    Okay. Maybe overwrite wasn't the right wording. If I wanted to create a battle system that is similar to the Fire Emblem series, where you control units and the units can engage in battles where they can attack / cast spells, would I need to override their battle system? (Or modify it...
  8. Vinyl7th

    Learn Javascript Basics

    Oh, well that's good to hear. One thing I am still nervous about is the code base for RPG Maker. I am used to integrating with all of the engine classes of Unity but I have no idea how I will approach modding the combat system for RPG Maker. Is there a decent source for documentation regarding...
  9. Vinyl7th

    What scripts would you like made?

    I'm probably going to work on a battle system that works like the Fire Emblem series. It might take a bit to get used to the framework but in theory it shouldn't be too difficult.
  10. Vinyl7th

    Learn Javascript Basics

    I'm really glad they added the option for Javascript, but I still wish that they allowed C# scripting. I havn't done much with RPG Maker since ACE came out, and Ive been working in Unity a lot since then. Hopefully learning the Javascript basics wont take me too long.
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