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  1. sodajerk

    Lethal and non-lethal alternatives

    @darkmooninc A quick question: Does your project use randomly generated enemy encounters, or discrete enemy events on the map that you have to interact with? If they are evented encounters, then it is as simple as throwing a switch upon enemy death that removes the enemy from the map and...
  2. sodajerk

    Hello, everyone! How can I help?

    Great advice, sir. I'll keep that in mind once I cut my teeth around the forums. And I agree, I'm learning more just snooping around each category than I ever had wrestling with the software. Thanks you, and take care!
  3. sodajerk

    Hello, everyone! How can I help?

    Hello, everyone! I'm called sodajerk, but don't worry, I try to be rather friendly. I enjoy making games with strong, straight-forward main quest lines, yet deeper world-building side quests and mechanics that allow the player to help craft their characters and the world around them instead of...
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