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  1. MugenDraco

    Row Formation

    I'm using Yanfly's Row Formation plugin, and I can't get my characters to show up on screen how I want them to. I have a Front Row and a Back Row. The plugin puts the characters on the Back Row directly behind the characters on the Front Row. However, I want all 4 of my characters to show up...
  2. MugenDraco

    Equipped Weapon Overriding Skill Notetag

    This probably isn't the best solution, but I finally found a way to do it. Since Skills are low on the totem pole of priority, and Yanfly's Weapon Animation plugin works on States, but not Skills, here's a fix. Make a State with the <Weapon Image: x> and <Weapon Motion: x> notetags. Then put the...
  3. MugenDraco

    Equipped Weapon Overriding Skill Notetag

    Hello, everyone. I have a seemingly small bug, but it's driving me nuts on how to fix it. I have over 200 unique weapons in my game, and each require Notetags from Yanfly's Weapon Animation plugin to each have their own weapon image and attack motion. However, I also have a "Hadoken" type energy...
  4. MugenDraco

    How to Choose Weapon Motion While Keeping Weapon Image for Skills

    FINALLY! I FIGURED IT OUT! The "perform action" line in the Action Sequence code was messing it up. I've tested it, and it doesn't even need the Weapon Animation notetags to work correctly. I could've sworn I'd done this before, but I guess not. Here's the code you need to add to a Skill if you...
  5. MugenDraco

    How to Choose Weapon Motion While Keeping Weapon Image for Skills

    I thought I'd found a workaround using States, but I've learned no matter what, my character does the default skill motion (not the swing motion, as I previously thought), even while holding a sword. Here's the Yanfly Weapon Animation tags I have in State 12. Weapon 2 is a sword. <Weapon Image...
  6. MugenDraco

    Name one thing that you added to your MV Project today

    While fixing a minor bug, I ended up discovering a ton of cool looking weapon sprites. I spent a lot of time copying and pasting them over the weapon sheets, and adjusting the weapon Types and animations accordingly. It was worth it though. My entire arsenal is now completely different than the...
  7. MugenDraco

    How to Choose Weapon Motion While Keeping Weapon Image for Skills

    Here's what I'm trying to do. I have all my Weapon Types set up, and certain Skills use the user's currently equipped weapon's animation instead of the generic cast animation. I've achieved this through Yanfly's Action Sequence Packs just fine. However, I'm trying to fine-tune it to get more...
  8. MugenDraco

    Shadows for Flying Events

    I finally found the plugin. For anyone who wants shadows far below events that are meant to be flying, it's called Basic Event Shadows by Galv. Here's the link. https://galvs-scripts.com/2016/04/07/mv-basic-event-shadows/ You can adjust the height of the shadow, and it works for the player as...
  9. MugenDraco

    Shadows for Flying Events

    The community here has been great in helping me find plugins and other resources I'd used on my old project, but I've discovered one more. To really sell the fact that the birds flying around were actually far off the ground, I somehow created shadows that were a few frames under them, as seen...
  10. MugenDraco

    SRD Plugin Problem

    That was it. Thanks. I just assumed all plugins got loaded before checking dependencies. Guess not.
  11. MugenDraco

    SRD Plugin Problem

    I'm trying to use SRD's Title Command Customizer and Title Picture Chooser to change the look of the main menu. Whenever I open up my game, I get the following error: "The 'SRD_GameUpgrade' plugin is required for using the 'SRD_TitleCommandCustomizer' plugin." The SRD_GameUpgrade plugin is...
  12. MugenDraco

    Looking for a Certain Song

    After combing through ALL the audio Resources multiple times, I finally stumbled upon it. The song is by Sinnistar. It's called A Walk in the Forest, and it's on his SoundCloud page. Just in case anyone else wants to use this song and happens upon this post, here's the link.
  13. MugenDraco

    Keeping an NPC In a Region

    Very helpful. Thanks again. I tested it too. It works. The Region Restriction plugin is an easier and more efficient way of doing it, but I'll still keep this script in my notes. Who knows? It may come in handy down the road.
  14. MugenDraco

    Keeping an NPC In a Region

    Nope, no underscore. Threw an error. From what I've Googled, that used to be the case though. They've changed naming conventions of variables and functions over the different versions quite a few times. It made it tough just getting the game to run when I first started messing around with scripts.
  15. MugenDraco

    Keeping an NPC In a Region

    How did I overlook that plugin? That was exactly what I needed. Thanks. Though as a programmer I'm still perplexed as to why the script didn't evaluate correctly.
  16. MugenDraco

    Keeping an NPC In a Region

    I want to keep a randomly moving NPC inside a certain area. I've marked this area with a Region ID of 1. I have a Parallel event running to check if the NPC's random movements take her outside of Region 1. I'm using a conditional statement, and the If clause is the following script...
  17. MugenDraco

    Looking for a Certain Song

    I recently lost my entire game project and am having to start over. I've combed through the resources and found pretty much everything I was using, except for this one song. I'd made it the theme song to the starting village, and felt it was perfect, exactly what I was looking for for the hero's...
  18. MugenDraco

    Glowing Mirrors

    Ah. Got it. They're working. Thanks a lot :)
  19. MugenDraco

    Glowing Mirrors

    I'm new to RPG Maker MV. How do you make these work? I've been Googling autotiles, animations, and events, but can't find any way to use all 3 pics of any one mirror to animate it.
  20. MugenDraco

    Hello Fellow Gamers and Developers

    Hi, my name is MugenDraco. I'm just now learning the ins and outs of RPG Maker MV. I'm basing my first game on some novels I wrote back in college. I've been gaming my entire life, and have a degree in software engineering, but my skills in art and music are virtually zero. So, I guess I'll see...
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