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  1. Isaac The Red

    Having trouble with starting inventory.

    Well, glad it worked out for you. :3 I ran a few tests myself trying to see if I could replicate the error by using simmilar equip setup but everything worked fine on my end, my only thought left was something I wasn't seeing from your pictures.
  2. Isaac The Red

    It Looked like it would be a nifty addition... then... I saw its just an expansive version of...

    It Looked like it would be a nifty addition... then... I saw its just an expansive version of the VXA Generator... and that old community made XP generator. Well at least it has some fairly decent features more tailored to pixel editing. I need to get back into pixel art.
  3. Isaac The Red

    Game Character Hub.... I have Photoshop... Meh... Could be useful.

    Game Character Hub.... I have Photoshop... Meh... Could be useful.
  4. Isaac The Red

    Having trouble with starting inventory.

    Seems like a Database save error perhaps.
  5. Isaac The Red

    Having trouble with starting inventory.

    The images don't really give enough information to help solve the problem. I'd like to help, but without seeing more of your database. Not much I can do to see if you have something set wrong fundamentally. The equipment you want to set as initial equipment, versus any other special setups you...
  6. Isaac The Red

    Appreciating the Small Things in MV

    I can't really speak for iOS, but for android, about half of my phones apps were not from google play. The fastest way I have found to get an MV game playing on an Android Phone/Tablet is to export from MV to 'android/ios' basically the export option that pushes out the Web Browser capable...
  7. Isaac The Red

    Appreciating the Small Things in MV

    Somehow... I think its almost possible to export it to a form that could be run on consoles, but you would need the console development kits to really do it, the games just HTML5/Javascript... so, making a container for it that could run on consoles is really the only barrier. I'm not too sure...
  8. Isaac The Red

    Appreciating the Small Things in MV

    @MinisterJay Wait... that's a thing in MV? o_o sweet. I love having the SV battle system back as something that doesn't need to be explicitly Scripted in. Though I wish It were more like 2k3's in so far as character/weapon animations are concerned.
  9. Isaac The Red

    How can Politics (in game) change the entire Game Environment?

    Ah fun, then I think worrying about how much things interact with each other could to an extent be minimized. As much of political things are story based more than just mechanics based. Pseudo political systems in games for example where there are many political outcomes but it is mainly handled...
  10. Isaac The Red

    Question about Monsters

    Yanfly's Plugins, Battle Engine Core plugin + Animated Side View Enemies Plugin, the default settings on the enemies plugin causes them to 'breathe' more info here: http://yanfly.moe/2015/12/13/yep-44-animated-sideview-enemies/ its quite versatile and as well as the plugin mentioned above can...
  11. Isaac The Red

    How can Politics (in game) change the entire Game Environment?

    If I had any suggestion for this, I'd start simple and expand. But question, Are you building this as a plugin? Or through event scripting and variable handing only?
  12. Isaac The Red

    Event Trigger Labels

    Oh, I really like this. The only thing can think of to suggest would be support for users [the person playing the game not just the dev] to be able to change the keybinding. So that if they are using a controller these new keys used to trigger events differently can be mapped for use.
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