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  1. DKPlugins

    RPG Maker Globals - Globals 1.2

    Version 1.2: Compatibility with DKTools 2.0.0 Fixed bug where data could not be loaded when the game was loaded
  2. DKPlugins

    Globals

    DKPlugins submitted a new resource: Globals - Global data for your projects Read more about this resource...
  3. DKPlugins

    RPG Maker Globals 1.3

    Description: Saves variables and switches regardless of the player’s saving. Allows you to have variables and switches that are not tied to saving, but are global for all new games. Requirements and dependencies: Availability of working plugin DKTools version 2.0.1 or above Version of RPG...
  4. DKPlugins

    DKTools

    DKPlugins submitted a new resource: DKTools - Library Read more about this resource...
  5. DKPlugins

    RPG Maker DKTools 7.0.0

    Description: Powerful library for RPG Maker. Contains many tools for developing. Dependencies: RPG Maker MV 1.6+ Project on GitHub: GitHub
  6. DKPlugins

    DK Full Input

    DKPlugins updated DK Full Input with a new update entry: Bug fixes and improvements Read the rest of this update entry...
  7. DKPlugins

    RPG Maker DK Full Input - Bug fixes and improvements

    Fix for 'y' button Added '/' button Optimisation and documentation
  8. DKPlugins

    DK Core Game Time. Switches

    DKPlugins submitted a new resource: DK Core Game Time. Switches - Allows to control the switches depending on game time Read more about this resource...
  9. DKPlugins

    RPG Maker DK Core Game Time. Switches 1.3

    ### Description ### Allows to control the switches depending on game time ### Requirement for plugin ### Availability of working plugin DKCore version 1.81 or above Availability of working plugin DK Core Game Time version 1.61 or above ### Warning ### The plugin contains the translation...
  10. DKPlugins

    Plugin My version of Game Time

    Release: https://rpgmakermv.co/resources/dk-core-game-time.1197/
  11. DKPlugins

    DK Core Game Time

    DKPlugins submitted a new resource: DK Core Game Time - System of time, Day/Night Read more about this resource...
  12. DKPlugins

    RPG Maker DK Core Game Time 1.61

    ### Description ### System of time, Day/Night ### Features ### Window of time in game, menu, battle Many parameters and commands Day/Night (without light) Parameters that you can change: Time, date Speed of time Direction of time Position and size of window Text color and Font Save/Load...
  13. DKPlugins

    Plugin [for DEVELOPERS] DKTools

    more videos: Full list of elements: For example, functions list of DKTools_Sprite: setup functions: set functions: other functions: [/SPOILER] One of several ways to create sprites: Public beta version 0.92 First post updated!
  14. DKPlugins

    Plugin DK Core Localization Demo

    Title: DK Core Localization Version: 0.4 BETA Author: DK Supported languages: Russian, English Requirement for plugin Availability of working plugin DKCore version 1.81 or above Features: +Each language uses its own Database +Changing the language settings in the game +The ability to use...
  15. DKPlugins

    DK Core Rare Items

    DKPlugins updated DK Core Rare Items with a new update entry: DKCore_Rare_Items version 1.23 Read the rest of this update entry...
  16. DKPlugins

    RPG Maker DK Core Rare Items - DKCore_Rare_Items version 1.23

    Compatibility with DKCore version 1.8+ If you upgraded from version 1.22 or less, start a new game!
  17. DKPlugins

    DKCore

    DKPlugins updated DKCore with a new update entry: DKCore version 1.81 Read the rest of this update entry...
  18. DKPlugins

    RPG Maker DKCore - DKCore version 1.81

    1. Improved localization settings 2. Improved check for updates 2.1 Added plugin description, changelog, support beta versions 3. Code improvements
  19. DKPlugins

    New Member

    No, of course I'll be here too to spread plugins and has already begun to do this (see Resources)
  20. DKPlugins

    Plugin [for DEVELOPERS] DKTools

    Author: DK Version: Public 0.92 Beta Description: API. Contains elements for creating plugins. Warning: may contain bugs in some elements 4 steps to use DKTools 1. Create Element Create element from DKTools through "new" operator, like: var object = new DKTools_Sprite(x, y, width); 2. Set...
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