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    Plugin for self-variables in common events

    Hi everyone! How are you? So I released an action rpg game about a year ago, and after a lot of updates I decided that the most intelligent thing to do was move each type of enemy to a common event so that I don't have to manually make every update in every single event in every single map. I...
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    Using variable as part of an identifier

    Hi! So in my game I use conditional branches to check the percentage of HP, MP, etc and for example if the result is 50 the game will show a life bar only half full using a Show picture event. The thing is I have several HUD items (HP, MP, Exp, and a couple more) and it takes about 400-500...
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    Refreshing an event's speed

    It has, sorry for not marking the best answer. I did now.
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    Z Warriors: Universal (DBZ Action RPG) 1.1.15

    Disclaimer: I don't own Dragonball Z, all characters are copyrights of TOEI funimation, and their respective companies. (Trailer coming soon, you can see one for the first version of the game at but the game has vastly improved since then) Z Warriors: Universal is a fanmade game made as a...
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    Removing stats limit

    Thank you! I'll check it out :D
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    Removing stats limit

    Hi! I was wondering if there's a plugin to remove RPG Maker's limit for stats (more specifically HP and MP, which stop at 9999 in the menus) Thank you!
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    Using variables as Stats

    I changed it so I can manipulate it more easily. RPG Maker only lets you increase/decrease the value, while I can multiply, divide, set a constant, etc with variables.
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    Using variables as Stats

    Imagine you're level 2. To go from level 2 to level 3 you need 300 experience points, and from 3 to 4 you need 450 points. That number goes into the variable. Doesn't it work that way with RPG Maker's default system?
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    Using variables as Stats

    I made the battle system myself. It's an event based ABS (on map battles). Thank you for yhe help!
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    Refreshing an event's speed

    Oh, I'm sorry. I might have reposted thinking I was in RPGMakerWeb, but I was just in another category. I'll delete it.
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    Refreshing an event's speed

    Thank you! I will try :)
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    Check for Gamepad Input (RPG Maker MV)

    I'm using a Xbox 360 wireless controller, which I guess would be the best to use as there are programs to emulate them with other gamepads.
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    Refreshing an event's speed

    Hi! So I have a common event that gives knockback via movement route to a map event with a speed of 5, and I want to use $gameMap.event(1).setMoveSpeed to restore the event page's default speed once the movement route finishes. How can I get the event page's default speed? Thank you for your...
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    Check for Gamepad Input (RPG Maker MV)

    Hey there! I want to add Gamepad compatibility to my game so I need a plugin: Type: System Description: I need a plugin, similar to eivl's Keyboard Plugin or Quasi Input, that allows me to use script calls to check if a button/stick from a Gamepad is being used. To be clear, I don't need to...
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    Refreshing an event's speed

    Hi! So I have a common event that gives knockback via movement route to a map event with a speed of 5, and I want to use $gameMap.event(1).setMoveSpeed to restore the event page's default speed once the movement route finishes. How can I get the event page's default speed? Thank you for your...
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    Using variables as Stats

    I'm sorry I took half an hour to respond. I don't know why the notification didn't come until now. I only have 1 actor. The plugins I'm using are: Quasi Movement Quasi Pathfinding Screenresolution YED_Wordwrap ET_Mapkey (made by you I think) TDDP_ManageDashing Zeriab_ExtraMaps...
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    Using variables as Stats

    That's exactly what I want. I'm sorry I didn't respond more quickly. Th Thank you for the help! But, as you said, I've already got the game working and implementing this would be a pain in the ass. I'll consider it if I don't find other choice though. My game doesn't use RPG Maker's default...
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    Using variables as Stats

    "I used variables to define all the stats because the way RPG Maker MV manages them (only increase and decrease) is not practical for me as I want to set them to specific values throughout the game." Basically, I want RPG Maker's stats (Max HP, health, attack, magic attack, etc) to be determined...
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    Move event's sprite

    Hey! I was wondering how can I move the sprite of an event. I have a taller than normal sprite (48x96) and when I use it in an event, the bottom 48 pixels fill the tile while the other 48 pixels are in the tile above. I want the 48 pixels from the center of the sprite to fill the event's tile...
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