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RPG Maker MV Random Loot Awarder 1.2

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New Parameters:

Name:
gold_received_message
Description: The message displayed when the player receives gold.
Default value: Obtained

Name: gold_lost_message
Description: The message displayed when the player loses gold.
Default value: Lost

Name: no_gold_message
Description: The message displayed when the player does not receive any gold.
Default value: You didn't find any

Name: item_obtained_message
Description: The message displayed when the player receives an item
Default value: You obtained

New Commands:
Command: tm_gold min max
Useage: tm_loot 1 100
Description: Gives the player a random amount of gold between min and max, e.g. between 1 and 100
Item Notes:
Adding the following lines to the notes of an item in the database, will make their effects active for that item.

tm_loot_exclude
Excludes this item from the random loot range.

tm_lootc_category
The category can be replaced with anything,
e.g. tm_lootc_healing, tm_lootc_rare, tm_lootc_expensive
This category can then be used with the tm_loot plugin command as a type:
e.g. tm_loot category, tm_loot healing, tm_loot rare, tm_loot expensive

This will award the player with a random item from that category.
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