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RPG Maker Filters 1.24

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This is entirely basic and simple; this is a Plugin setting that will change the entire game filter (windows, text and everything) as if it were a full post-process operation.

The format is: filter_name {"json":data}

So as an example, to make your entire project 2x pixelated you'd use the setting; pixelate { "size" : { "x" : 2, "y" : 2 } }

There's no API for interacting with this global filter at the moment and no plans to add one.
This is a small update to add a minor feature (its original exclusion could be considered a bug).

Config manager will now save the current filter.
This adds a "Filter" section to Scene_Options - which can be configured in the Plugin preferences.

The list of options is space separated JSON entries;
{"name":"2x Pixelate","filter":"pixelate","prepare":{"size":{"x":2,"y":2 }}} {"name":"54 Colours","filter":"color_step","prepare":{"step":3.779}}

The default global filter is then set by the name (such as 2x Pixelate).
No animations occur, these are instantly set.

Right now there's also no order checking so it will be applied at the top of the active filter stack, which can cause some unexpected effects. I aim to fix this in the next update.

  • Rearranged source code.
  • Added global Options filter (configurable in Plugin parameters).
List of changes;
  • Added uTime shader uniform for tracking filter life time.
  • Added support for additional uniform types.
  • Fixed Menu background bitmaps reverting/changing to black in some scenes.
  • Fixed actors not appearing with side-view battle system.
  • Battle animations are now affected by Filters.
Video of animated filters in effect + sampler uniform support;
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