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Looking to add new stat parametres: Atk Power & Def Armor

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Rise Evil

Praised Adventurer
Xy$
0.00
I don't know if a plugin is required for this or not. I'm not really fond of Atk and Def only which the weapons and armors only add extra to it. I want them to have different paremeters like in RMXP which I could insert a TAG in the Note to modify their new parametres, as well as having the ability to add those stats to the enemy database via Note TAG as well. Here's an example of what I mean below :

The Current Parametres :
HP/Max HP
MP/Max MP
Attack
Defense
M. Atk
M. Def
Agility
Luck

New ones I want to add alongside them :
Atk Pw
Def Armor
(If possible, giving the ability to rename them for the status :D)

To give you any idea, have you ever played the Final Fantasy Games, Chrono Trigger or used the RPG Maker XP? ^^
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
Found a plugin similar to what you're looking for here.
DMV Damage Levels
Quick summary
ntroduction:

This plugin creates 10 new stats total, these are as follows;



Attack Types:
* atl - General Attack Level
* cal - Certain Attack Level
* pal - Physical Attack Level
* mal - Magical Attack Level
* sal - Self Attack Level



Defence Types:
* atl - General Attack Level
* cal - Certain Attack Level
* pal - Physical Attack Level
* mal - Magical Attack Level
* sal - Self Attack Level



These stats are given to both actors and enemies and of course, they can be changed via applying notetags onto your actor, class, equip, state, and of course, the notetag can also be applied to enemies.



You could use any of these stats within skill formulas as highlighted below;
((a.atl + a.cal) * 10) / (b.dfl * 14) * 7

Note - I have not tested this formula, it is only an example.



Please be aware, that these stats can VERY easily change the outcome of a battle if any one party is overpowered with attack of defence levels of any kind. So with this in mind, use these points sparingly.



The default settings only provide gain formulas for the general attack and defence level types; however, the ability to formulate your own calculation for all attack and defence level types is available.
 

Rise Evil

Praised Adventurer
Xy$
0.00
I'll try this out and see if it does what I need. Be right back :D
[doublepost=1445727885,1445726322][/doublepost]Edit: However, they don't specify where to put the numbers :(


<STAT: VALUE>
STAT should be one of; atl, cal, pal, mal, sal, dfl, cdl, pdl, mdl, sdl.
VALUE should be the value you wish for the actor, class, enemy, equip or
state to give to the battler for the specified stat.
----------------------------------------------------------------------------
<atk lvl: atl, cal, pal, mal, sal>
<def lvl: dfl, cdl, pdl, mdl, sdl>

The above notetags can be used to give actors, classes, enemies, states
and all equips a value within every single attack / defence level stat.
 

Rise Evil

Praised Adventurer
Xy$
0.00
I can do that easily, but I don't know if I have to type :

<atk lvl: pal 10>

Or

<pal lvl: 10>

Or something else. There's no example to explain how I have to put the values :/
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
I can do that easily, but I don't know if I have to type :

<atk lvl: pal 10>

Or

<pal lvl: 10>

Or something else. There's no example to explain how I have to put the values :/
I attempted using this plugin myself, and yes It does not give clear details on how to use this properly. If I figure anything out I'll be back.
 

Rise Evil

Praised Adventurer
Xy$
0.00
I attempted using this plugin myself, and yes It does not give clear details on how to use this properly. If I figure anything out I'll be back.
Thanks a lot! You're the best <3
[doublepost=1445809559,1445728976][/doublepost]EDIT: Looks like it wasn't the right plugin I was looking for. I went to the original threat to read if anyone got any issues to use it. And then I found this comment made by Dekita concerning how it works.

"The attack level stats created by this plugin AUTOMATICALLY compare your attack level, to the targets corresponding defense level - not their attack level, why would it - and then is modify the damage value accordingly - as per stated in the op."
 
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