ScreampunkArts
Villager
- Xy$
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Yesterday at 10:04 AM
I was wondering if there's a plugin out there for this:
A text command, for example \me or something, that when followed by a filename will play that sound effect (ideally an ME).
So that voiceover can be more easily implemented in a text-heavy game.
For example, if you had an ME file with the name "rs1", you'd use the text command \me<rs1> somewhere in the text message, and it would play from the start of that message, automatically stopping it when the player skips the message or it ends (including if you use \^ to automatically end a text message).
Every search result I found had the same advice: "Play a sound effect before the message and then use Stop SE etc. after".
This is fine for the average game with less text - however, there's a problem:
In a long, text-heavy game (such as a visual novel) this creates a massively long & messy script that would be a huge pain to edit later in development, if only because of having to look for each voice line and change multiple functions each time.
Even worse when you're colourblind.
If this doesn't currently exist, I'd be happy to pay someone to make it.
(If you're wondering why I'm using RPG Maker instead of, say, VN Maker or Ren'py, it's because I didn't know the former existed until a few minutes ago, and because there are a series of minigames I've already made in RPG Maker from events etc., that I want to incorporate into my VN, but I know nothing about coding to make them doable in another program, hence why I'm sticking to RPG Maker for this)
I was wondering if there's a plugin out there for this:
A text command, for example \me or something, that when followed by a filename will play that sound effect (ideally an ME).
So that voiceover can be more easily implemented in a text-heavy game.
For example, if you had an ME file with the name "rs1", you'd use the text command \me<rs1> somewhere in the text message, and it would play from the start of that message, automatically stopping it when the player skips the message or it ends (including if you use \^ to automatically end a text message).
Every search result I found had the same advice: "Play a sound effect before the message and then use Stop SE etc. after".
This is fine for the average game with less text - however, there's a problem:
In a long, text-heavy game (such as a visual novel) this creates a massively long & messy script that would be a huge pain to edit later in development, if only because of having to look for each voice line and change multiple functions each time.
Even worse when you're colourblind.
If this doesn't currently exist, I'd be happy to pay someone to make it.
(If you're wondering why I'm using RPG Maker instead of, say, VN Maker or Ren'py, it's because I didn't know the former existed until a few minutes ago, and because there are a series of minigames I've already made in RPG Maker from events etc., that I want to incorporate into my VN, but I know nothing about coding to make them doable in another program, hence why I'm sticking to RPG Maker for this)