Yes, i like it.1) Do you like having romance present in the games you play?
Nope. I would have no idea how.2) Do you like to incorporate an degree of romance into your own projects?
Yes, i like it.1) Do you like having romance present in the games you play?
Nope. I would have no idea how.2) Do you like to incorporate an degree of romance into your own projects?
Not the only one dude. The main reason why it tends not to show up in my stories is because I'm afraid I'll execute it poorly.I'm may be the only guy to say that I love romance in a game.
If the main plot is a romance story like a manga then awesome.
if it is a side thing or optional part of the game then I would go out of my way every time I play the game to get the romance.
.........Just take my man card already you onlookers.
Hello comrade romance member welcome to the forever alone club.Not the only one dude. The main reason why it tends not to show up in my stories is because I'm afraid I'll execute it poorly.
The main reason why it tends not to show up in my stories is because I'm afraid I'll execute it poorly.
*Bro fist**Bro fist*
I'm not afraid to put love plots in my games in fact reaper 2 will have some Being that reaper is my first game I wanted play it safe.I've absolutely no experience with love or relationships based on love that extend beyond family or friends. But that doesn't stop me trying to understand and go forward with a romantic subplot. Fear is the prison of the weak, the way to become stronger is to break the bars.
Ultimately @Jackus and @Sonicboy95 and also @LordSquirrel you have to want to do it or there's no point. Intelligence is three friends most of the way through, because back then I feared like you do, I first started exploring the notion in Menagerie with Spooky and Fyori, one of my collective had totally been shipping that, so I went ahead and had a bit of light fun with it. But love for me, always has to be for a reason. For Fyori and Spooky, it's because they both had been lied to a lot of their life, and both had an interest in technology and sciences. Spooky's Growth is helped along by Fyori's compassion, and Fyori's growth is helped along by Spooky's knowledge.
In Perseverance: I'd gained some confidence, though I think I make it a bit forward early on. Definitely gonna have to patch that all up. Nola and Pep start out as more or less rivals, or friends with a bad habit of upsetting each other, later on as more people close to them die, they begin to feel like they may be the only ones left, and because of this, that drives them forward both as partners in revolution and as lovers. Pep's love for Nola makes him able to face his horror within, and do what needs to be done, while Nola's love for Pep drives her to rescue him from his grimdarkness thingy, even at the cost of her own life.
Like a lot of anime nowadays.If it fits, it sits. Depends how you develop your characters and the plot. Love does not need to be in the form of romance either. The love of each other, and the will to protect one another within the cast can definitely bring a strong story point and make your audience care about the cast as a whole even more.
And you can always tease at a romance, and let the players decide what happens next.
Speaking of which nice pic.Yes, but not exclusively so.
I would hardly say romance is strictly a feminine thing, so keep your man card! 8D The media likes to make it seem so (and yes I'm aware of TV shows aimed toward adolescent/teenage/young 20's females), but I always felt like there's a masculinity to romance too. There's a whole spectrum, the way I see it, from the bold and witty like Zidane in FFIX to the more admirable and noble like the latter Cecil in FFIV.I'm may be the only guy to say that I love romance in a game.
If the main plot is a romance story like a manga then awesome.
if it is a side thing or optional part of the game then I would go out of my way every time I play the game to get the romance.
.........Just take my man card already you onlookers.
Same. I think romance is for everybody who is interested in it.I would hardly say romance is strictly a feminine thing, so keep your man card! 8D The media likes to make it seem so (and yes I'm aware of TV shows aimed toward adolescent/teenage/young 20's females), but I always felt like there's a masculinity to romance too. There's a whole spectrum, the way I see it, from the bold and witty like Zidane in FFIX to the more admirable and noble like the latter Cecil in FFIV.
When you say "if it comes across as rushed or forced", are you talking about feedback you anticipate to receive, or is this more of a self-diagnosis story development ("This doesn't sit right with me") kind of thing?That being said, I enjoy romance used in games to reinforce character motivations, like some of you have mentioned. And I'm thinking of adding subtle hints of romance to my project, but if it comes across as rushed or forced, or just awkward, then I'd rather not include it. A bad romantic subplot can really dampen an otherwise enjoyable story.