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Movement Problems

Antaus

Villager
Xy$
0.00
I'm working on the opening scene for my game. Everything is going fine until I get to one part, then all of the characters decide to just start wandering around the screen while the dialogue is playing. I've set their autonomous movement to fixed, but they've apparently decided to ignore this. A little help would be appreciated on how to get these morons to stand still!
 

Status Gear Entertainment

Praised Adventurer
I'm working on the opening scene for my game. Everything is going fine until I get to one part, then all of the characters decide to just start wandering around the screen while the dialogue is playing. I've set their autonomous movement to fixed, but they've apparently decided to ignore this. A little help would be appreciated on how to get these morons to stand still!
There are a few ways to do this. If you wish to be plugin-free, you can set an event as Autorun and not Parallel. Autorun forces the event to perform the actions before anything else is allowed to do anything.

If you do not mind using a plugin, Yanfly has a Stop Map Movement plugin that easily allows you to stop the player, events or both at any given time.

You could even combine both to ensure the guys won't move if you are that concerned. Set an autorun event with the first thing that happens is
Code:
StopEventMovement
and
Code:
StopPlayerMovement
.

Edit: Also, the answer is yes, you can move events/player via set Move Route even when you turned off the ability for them to move. This ensures absolute control of what you want to happen in a cut scene.
 
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