Raen Andaleio
Villager
- Xy$
- 0.00
Hello,
I'm contemplating a game centered around building/rebuilding a town. The player would be able to choose which buildings to repair/build and in what order.
The pragmatic approach would be to create different maps for the different combinations. If you only have three buildings that could be constructed in any random order, you'd need 8 different maps. More, if the buildings had multiple versions, like in Warcraft. And if there are more buildings, well.
So the idea is to make modular maps.
You have one basic map of the town as it is in the very beginning.
Then you add "sub-maps" that basically only contain single buildings or stuff - the ones you want to add. Like a school, a marketplace, a park, or maybe even just a single tree.
Via plugin command (something like ModMap_add(mapID, xPosition, yPosition) ), you insert the sub-map into the actual map before it is loaded.
I do not know if that is even possible, as the map would probably have to be stored internally, or be rebuilt every time the player enters it.
My knowledge of scripting, especially in RPG Maker is very limited. Any experienced scripters out there who could give me some input?
I'm contemplating a game centered around building/rebuilding a town. The player would be able to choose which buildings to repair/build and in what order.
The pragmatic approach would be to create different maps for the different combinations. If you only have three buildings that could be constructed in any random order, you'd need 8 different maps. More, if the buildings had multiple versions, like in Warcraft. And if there are more buildings, well.
So the idea is to make modular maps.
You have one basic map of the town as it is in the very beginning.
Then you add "sub-maps" that basically only contain single buildings or stuff - the ones you want to add. Like a school, a marketplace, a park, or maybe even just a single tree.
Via plugin command (something like ModMap_add(mapID, xPosition, yPosition) ), you insert the sub-map into the actual map before it is loaded.
I do not know if that is even possible, as the map would probably have to be stored internally, or be rebuilt every time the player enters it.
My knowledge of scripting, especially in RPG Maker is very limited. Any experienced scripters out there who could give me some input?