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Player is invisible when he shouldn't be.

Golden

Villager
Xy$
0.00
For some reason, the player is invisible even though I haven't made an event for him to be so. The start transparent tag isn't checked in the system and none of the events have a transparency tag in them. There WAS an event with a transparency tag in it, but it's been deleted (For some reason I thought it would make the event transparent, but clearly I was mistaken). I don't see why it would be causing this since it doesn't exist anymore. Not only that, but I've closed RPG Maker and reopened it and he was STILL invisible. I don't understand what's going on here at all.
 

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LTN Games

Master Mind
Resource Team
Xy$
0.01
Are you starting a new game after deleting the old transparency event? Try a brand new map with no events and start the player there and start a new game to see if it's still invisible.
 

Golden

Villager
Xy$
0.00
Are you starting a new game after deleting the old transparency event? Try a brand new map with no events and start the player there and start a new game to see if it's still invisible.
I am starting a new game after deleting it. Also. I just tried the new map thing and it's still doing it.
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
Hmmm, very strange for it to still do this. Just out of curiosity, maybe try using an event to set the transparency of the player to normal. Aside from that, the only thing I see causing the issue is the actual Actor graphics is not set correctly? Maybe the actor image's dimensions are set incorrectly and it's throwing it all off.

If nothing seems to work maybe pack a lightweight demo so one of us can go through the project to see if anything is wrong.
 

Golden

Villager
Xy$
0.00
Hmmm, very strange for it to still do this. Just out of curiosity, maybe try using an event to set the transparency of the player to normal. Aside from that, the only thing I see causing the issue is the actual Actor graphics is not set correctly? Maybe the actor image's dimensions are set incorrectly and it's throwing it all off.

If nothing seems to work maybe pack a lightweight demo so one of us can go through the project to see if anything is wrong.
I've already tried using the transparency command in an event to turn it off, but that doesn't work either. I'll try closing the program again and see if that changes anything, though I doubt it will.
[doublepost=1489174760,1489174495][/doublepost]
Hmmm, very strange for it to still do this. Just out of curiosity, maybe try using an event to set the transparency of the player to normal. Aside from that, the only thing I see causing the issue is the actual Actor graphics is not set correctly? Maybe the actor image's dimensions are set incorrectly and it's throwing it all off.

If nothing seems to work maybe pack a lightweight demo so one of us can go through the project to see if anything is wrong.
Omg I feel stupid now. I renamed the image that had the overworld sprites for the party.
Well, I guess that problem's solved.
XD

Nicholas thanks you from behind this tree!
 

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