M.U.G.E.N.-based Battle System
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Hi everyone! I hope you're having a very nice 2017 start!
I came here to request something "peculiar" for the RPG genre, something that was born out of my head after hours of playing.
Well, let's start...
Introduction
There is a lot of fans of RPGs and Fighting Games. What about unite both?
This is my idea. A blend of both systems. It was born after I started playing MUGEN a lot, and I was thinking about how tedious sometimes the battles of some RPGs could be (mainly the ones like Final Fantasy and Chrono Trigger, or strategy).
So I said: Why not use a MUGEN (or the more know: Street Fighter and Mortal Kombat)-like battle? It's more dynamic and depending of the game story it could work.
Well, enough of history. Now i will detail what the hell is M.U.G.E.N.
*Please note i'm not requesting a straight port of MUGEN engine for RMMV. Only the concepts of the gameplay, which are similar in all fighting games. Besides that, MUGEN is closed source and i doubt Elecbyte will ever release the source code.*
What is M.U.G.E.N.?
According to Wikipedia:
Now some videos showing exacly how MUGEN (and any game of this kind) works:M.U.G.E.N (also known simply as MUGEN) is a freeware 2D fighting game engine designed by Elecbyte. Content is created by the community, and thousands of fighters, both original and from popular fiction, have been created. It is written in C and originally used the Allegro library. The latest versions of the engine now use the SDL library.
Well its just for the interested scripters get a notion about how MUGEN works.
The Plugin
Now I will show the most important parts of this request:
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The Battle
The battle would take 3 rounds, the first to win two is the winner. There would be a configurable time for each round, or no time using the infinite symbol like in the image. The yellow bar represents the character's HP and the blue bar in MUGEN is the Power Bar (an equivalent of this would be FF7 limit break or Chrono Cross elements unlockables), but in the plugin it can be basically the player's MP, but if the creator wants to add the power bar system it would be nice.
Techs/Combos
Basically, all the player techs would be turned to combos. According to MUGEN wiki:
A combo, as the name implies, is a series of attacks that hit in succession before the opponent has time to recover from any of the hits.
Combos usually take advantage of cancels, links, and juggles. In many fighting games, including M.U.G.E.N, a successful combo will be accompanied by a visual indicator showing the number of hits in said combo.
Additional Elements
Plus the things i said above, other elements that could be added in the system if possible are:
- Red Health;
- the Hyper moves made using Power Bar energy (just like limit break);
- The different AI types
Well, from my head is this. Sorry if i wasnt clear, my English isnt perfect.