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Input on this music?

Zapchi

Villager
Xy$
0.00
I made this random piece of music. The piece sounds interesting, but I have 2 questions:

How to I make this more memorable(and overall better)?

What mood does this seem to have, where would it be in a games OST(in-game)

Thanks!

Zapchi
Updated Version of the track!

Since this is still pretty recent I guess I'll update just once more (cat)

Does this sound like a farming RPG?
How do I make it feel more Animal Crossing, Harvest Moon, Stardew Valley-esque?
 
Last edited:

curryisnice

Towns Guard
Xy$
0.00
This is a nice little riff :) I would say it reminds me of an adventure theme or something you might hear when you are about to embark on a journey.

To make it "better" I would make it have a more well rounded finish as it seems to end quite abruptly, you could even add some more instruments such as drums to add to the driving theme you've already created
 

Zapchi

Villager
Xy$
0.00
This is a nice little riff :) I would say it reminds me of an adventure theme or something you might hear when you are about to embark on a journey.

To make it "better" I would make it have a more well rounded finish as it seems to end quite abruptly, you could even add some more instruments such as drums to add to the driving theme you've already created
Thanks! You're feedback really helps! I'm going to keep working on this to make it better.
 

iblamevictoria

Towns Guard
For the second one (Tyleto) I'd suggest putting less of an emphasis on the strings. It's obvious there's a lot of detail in your melody but it gets a little muddled in the softness of all the string sections. Maybe slap on a plucked string instrument like a shamasin or a plucked guitar if you want to keep the vibe of the current track. But hey, do whatever you think works best for what you're going for.

ALSO: This'd be a perfect track to experiment a lot with those drums I think, since it's already been modified so much from the original track. Just subtle details would sound REALLY nice I bet. Try messing around with snares after the bass drum hits.

Tyleto also has a good feel to it. It could fit into a betrayal scene, or maybe a sinister castle. Any scene with lots of sad emotion built up.


The last one is good. It's a pretty good representation of what you're going for. It'd go perfectly in a farming RPG, specifically in the morning. If I had to suggest a way to make it better then all I'd say is to try to make it longer so that the player doesn't notice it repeating and to cut off the silence at the end. Could mess up how it loops.
 

Zapchi

Villager
Xy$
0.00
For the second one (Tyleto) I'd suggest putting less of an emphasis on the strings. It's obvious there's a lot of detail in your melody but it gets a little muddled in the softness of all the string sections. Maybe slap on a plucked string instrument like a shamasin or a plucked guitar if you want to keep the vibe of the current track. But hey, do whatever you think works best for what you're going for.

ALSO: This'd be a perfect track to experiment a lot with those drums I think, since it's already been modified so much from the original track. Just subtle details would sound REALLY nice I bet. Try messing around with snares after the bass drum hits.

Tyleto also has a good feel to it. It could fit into a betrayal scene, or maybe a sinister castle. Any scene with lots of sad emotion built up.


The last one is good. It's a pretty good representation of what you're going for. It'd go perfectly in a farming RPG, specifically in the morning. If I had to suggest a way to make it better then all I'd say is to try to make it longer so that the player doesn't notice it repeating and to cut off the silence at the end. Could mess up how it loops.
Woah! That's an awesomely detailed response, I love it.(cute) I'll be sure to experiment more with Tyleto. Thanks for the great critique!
[doublepost=1483406060,1483404792][/doublepost]@iblamevictoria Is this slightly close to what you had in mind?
 
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