iblamevictoria
Towns Guard
- Xy$
- -0.10
I have a sort of personal vendetta against random encounters in games. I think it's unfortunate that many RPG's (especially JRPGs) use them as a primary source of enemy encounters. To me they are tedious and get in the way of benign, but potentially fun tasks in games. I personally prefer scripted/ storied encounters in the games I design because it allows me to better regulate xp and reduce annoying grinding on the player's part. I just have to make sure that a player receives enough exp/money/whatever to proceed without grinding.I remember some especially frustrating moments in games like the Final Fantasy 's and the Dragon Quest games that burned me so hard with superfluous encounters that I put many of them down without ever picking them back up.
(For some good examples of RPG's that don't use random encounters/do but use them sparingly then check out Live a Live, Chrono Trigger, Kingdom Hearts, LISA the Painful, etc. etc.)
I know that they are a huge staple in RPG Maker games especially, but what do you think about random encounters? Do you use them in your games/like seeing them in games? What can you say in defense of them if you do? I'm definitely willing to be persuaded about the whole thing and would like to stop thinking about it from within a bubble.
(For some good examples of RPG's that don't use random encounters/do but use them sparingly then check out Live a Live, Chrono Trigger, Kingdom Hearts, LISA the Painful, etc. etc.)
I know that they are a huge staple in RPG Maker games especially, but what do you think about random encounters? Do you use them in your games/like seeing them in games? What can you say in defense of them if you do? I'm definitely willing to be persuaded about the whole thing and would like to stop thinking about it from within a bubble.