BEAUTIFUL! Thank you so much!Hello fellow maker. Don´t be sad. If I understand well, what is not common thingy, is a plugin what You need :)
But You are lucky, this nice site has cool members who can provide the solution.
For example one of site members, Mr.Trivel wrote plugin exactelly what you seeking for :
https://rpgmakermv.co/resources/event-names.503/
I figured it out! In route add this Script: $gameMessage.add("Your Message");I am noobie as well :)
As far as I know, cutscenes are usually made by events ( autorun ones ), could be tricky, but yes, using switches.
Only thing is, I am doing them in sequence and if you don't skip the text before the thing makes it to the next, it will skip that one :(I figured it out! In route add this Script: $gameMessage.add("Your Message");
Could you give a clearer example of what you want? I think I might be able to figure out a simpler way of doing this, but I'm a little confused as to what you specifically want to happen.BEAUTIFUL! Thank you so much!
Next noob question..
I'm making a cut scene using a a transparent player to walk and stop places and then say text, Is there a premade script to do this through custom route, or does this need to be done through switches?
Ah okay, kinda like the scene when you first enter Cherrygrove City in Pokemon HGSS. I think I have a somewhat simpler way of making that work.Like a tour around town, You enter the town and the NPC walks over to the black smith and is like hey this guy is the blacksmith, then over to the inn, this is the inn tho, and so on. I got it working but its pretty janky and I have like 10 event pages lol
Unfortunately, not. There seems to be a resolution problem; it's far too wide even for my wide screen, and off-centre. This means that I can't see the dialogue on the right side, and cannot see choices when they're presented. Any chance of rectifying this, please..? I liked the music I heard, though....you can see what I got done so far with it, I just uploaded it...
I changed the resolution to 1080, I'll make a 720 version asap and upload it.Unfortunately, not. There seems to be a resolution problem; it's far too wide even for my wide screen, and off-centre. This means that I can't see the dialogue on the right side, and cannot see choices when they're presented. Any chance of rectifying this, please..? I liked the music I heard, though.
Whilst you're at it, have a look at the Path from the Forest to the Churchyard. I couldn't get to the Bridge, as the Path is impassable; the Woods around, however, are passable up to a point. I'll try again when the resolution is updated, though.I changed the resolution to 1080, I'll make a 720 version asap and upload it.
Resolution changed back to 720, and made sure you could cross the bridge and not the woods...Whilst you're at it, have a look at the Path from the Forest to the Churchyard. I couldn't get to the Bridge, as the Path is impassable; the Woods around, however, are passable up to a point. I'll try again when the resolution is updated, though.
No problem, the new link is here http://teargaming.x10host.com/AssassinsOfAkria/www/index.html still getting an error?@Tear ...
Don't thank me too much, yet; I may get over the Bridge and massacre your Game with a blistering Revue..!![]()
For now it's a moot point, as it's in '404' state.
(... and get those blasted doors fixed, too..!... )![]()
Any luck with the bridge? xD I will get to the doors I promise but I wanna add more content first lol@Tear ...
OK for the resolution of the resolution; thanks...
For the Doors, it's simple enough (but not really a priority; just useful if you've more to do later...).
Here's a snap of a building; I've deliberately deported the Door 2 Tiles to the Right to show the Map Tile behind the Door Event. Note the slightly grey part along the lower edge; it's very effective...
... and here's the Door Event back in its place ...![]()
Hope that helps; now back to the Bridge...![]()
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Noted, will add dash back and I planned on adding npc's, no pattern though I promise, though you are almost done with the demo@Tear ...
Yes, I got over the Bridge, and even managed (only just..!) to get rid of the Deacon, too..! Very sparse surroundings, with no (or few...) NPC's to animate the scenes. Is it a deliberate policy to prevent 'Dash'..? It gets very slow going from one room to another without it. Nice use of the speed control of the music, too, to alleviate it somewhat.
I can't stop long, though, I've now been given another mission. Another Cleric, hmm..? I'm beginning to see a pattern, already.
Time for sleep, indeed..! Still no 'Dash' in the Forest, or on the Trail between the Town and elsewhere..! A 'crash', too, when entering the Town (Missing: Face, Actor2.png...). I'll have another go this evening. Nighty-night....Time for sleep!